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Human Figure Proportions - Cranial Units - Robert Beverly Hale 人体の比率 - Robert Beverly Haleによる頭蓋ユニット - https //www.youtube.com/watch?v=uJMoplyGboI http //www.proko.com/human-figure-proportions-cranium-unit-hale/ In the last lesson we looked at Dr.Paul Richer s system of measuring human proportions based on the height of the head. 前回のレッスンでは、 Dr.Paul Richerの 頭の高さに基づいた人体比率についてみていきました。 In this lesson we ll take a look at a different approach, based on the same proportions as Richer s, but uses a different unit for measuring. 今回のレッスンでは、 違うアプローチに取り組みます。 Richerのと同じ比率に基づきますが、 異なる計測の単位を用います。 At first glance head height seems like the logical unit to measure from. 一見したところ、 頭の高さというのは計測するのに理にかなっているように見えます。 It s the most commonly used method and the one used by most canons throughout history. それは最もよく使われるメソッドであり、 歴史を通して最も確立された規範です。 If Leonardo DaVinci used it, it must be the best way, right? レオナルド・ダ・ヴィンチが使っているのだから、 最も優れた方法ですよね? [show daVinci s Vitruvian man] Well, that s up to each artist to decide, but although it s not as popular, Robert Beverly Hale s Cranial method definitely gives The Head Height method a run for its money. 勿論、それは個々のアーティストが決めることです。 しかし、先に述べたほどに一般的でないとしても、 Robert Beverly Haleの頭蓋メソッドは、 頭の高さのメソッドといい勝負をするでしょう。 Since no method is perfect, you choose which one works best for you. どのメソッドも完璧ではないので、 皆さんに合うものを選んでください。 Hale s method uses the size of the cranium as the unit. Haleのメソッドは、頭蓋(頭の骨から下あごを除いた部分)の大きさを単位として使います。 This method is used today by artist like Glenn Vilppu, Marshall Vandruff and Michael Mentler. このメソッドは、今日では、Glenn Vilppu、 Marshall Vandruff、Michael Mentlerなどの アーティストが用いています。 The advantage of this method is that many important skeletal landmarks correspond to this unit, unlike with the head method that aligns with nipples and navel as landmarks, which vary a lot more than skeletal landmarks. このメソッドの利点は、 多くの骨格上のの目印がこのユニットに対応していることです。 目印としての乳首や臍 (それらは骨格上の目印より変化しやすいものです) に沿った頭部メソッドとは違うわけです。 Also the size of the cranium can be measured from any head angle and doesn t change. また、頭蓋の大きさは、どんな頭の方向からも計れまた変化しません。 However the length of the head changes as the jaw open and closes, or as the head is foreshortened. しかしながら、頭の長さは顎が開いたり閉じたり または短縮遠近されると変化します。 Hale s method seems to be more consistent and more reliable when drawing a person in a pose. Haleのメソッドは、ポーズの最中の人物を描くときには より一貫性と信頼性があるように思えます。 I asked Marshall Vandruff why he prefers it and this it what he said. 私はMarshall Vandruffに、なぜこの方法を好むのか問いました。 そして彼が言ったことがこれです。 I don t like the head-length system. 私は頭の長さ式を好みません。 It s great for straight-on studies, but it breaks down when you foreshorten anything, especially when you foreshorten the head. 棒立ちには良いですが、 何か短縮遠近したものを描こうとするときに破綻します。 とりわけ頭が短縮遠近しているときです。 Unless you have a full-view of the head, you have no unit to begin. 頭全体が見えているときでない限り、 始めるべき単位が見つかりません。 I like Robert Beverly Hale s head-width system for a number of reasons, The first is that you can find head width when the head is in any position - it makes a sphere at back of the cranium, and a sphere never foreshortens. 私は、Robert Beverly Haleの頭の幅方式を色々な理由から好んでいます。 第一に、頭蓋の後ろの方は球状になっており、いかなる姿勢においても 短縮遠近されないためその幅は変わりません。 This is a measurement that echoes through the body and isn t dependent on seeing the height of the head. このことは、人体全体にわたって反響し、 頭の高さを比較単位にするやり方に依存しません。 If you can draw a ball, you can look at a head in any position and deduce that ball. もし皆さんがボールを描けるのなら、 どの体勢の頭を見てもそのボールを推測できます。 Ok, let s go over the details of this method. はい、このメソッドの詳細を見ていきましょう。 The unit itself can be measured from the back view by taking the width or height of the cranium. 計測の単位は、 人体の後ろから見たときの頭蓋の幅もしくは高さから得られます。 From the front you can use the width or the height down to the bottom of the nose. 前からは、 幅か、もしくは鼻の底までの高さを使えます。 But, keep in mind that the bottom of the nose will only align with the cranium if the head isn t facing up or down. しかし、 覚えておいてほしいのは、 鼻の底までの高さを使えるのは、 頭が上を向いたり下を向いたりしていない場合だけです。 So, the width is more reliable from the front. ですので、前から見た場合、横幅のほうが信頼できる指標になります。 From the side you should use the height of the cranium, since the width is too long. 横から見た場合、頭蓋の高さを使いましょう。 幅は長すぎるからです。 An additional quarter of a unit is added on to the front. 頭蓋にユニットに頭蓋ユニットの1/4を加えたものが横幅になります。 This cranial unit can be measured with the width or height from any angle even when the head is foreshortened because the shape of a ball isn t affected by foreshortening. 球形は、短縮遠近に影響されませんので、 たとえ頭が短縮遠近されたときでも、 頭蓋ユニットは、どのアングルからでも、その高さと幅で測ることができます。 A ball is a ball from any angle. ボールはどのアングルから見てもボールです。 So, we ll take this cranial size and think of it as a box unit. さて、この頭蓋の大きさを把握したら、 それを箱型のユニットとして考えてみましょう。 We ll use this box to find 3dimensiomal placement of the landmarks on the skeleton. この箱を、骨格上の目印の三次元的な配置を見つけるために使いましょう。 One unit down brings you to the pit of the neck. 箱一つを下げると、首の下のくぼみです。 For the torso let s use a width of two units. トルソの幅は、2ユニットです。 The sternum is one unit long not including the xiphoid process. 胸骨は、剣状突起を含まない場合1ユニットです。 One more down to the corners of the ribcage at the 10th ribs. もう1ユニット下がると、胸郭の角、第10肋骨のあるあたりです。 So, notice how the width the rib cage doesn t quite reach the edges of this 2x2 box. 胸郭がこの2x2ボックスの幅に完全には達していないことに気を付けてください。 And the top plane of the rib cage, indicated by the oval of the first rib, faces towards the front as you can see from this side view. そして、胸郭のてっぺんの面は、第1肋骨による楕円形で形作られていますが、 今皆さんの視点からは正面を向いています。 So, the back of the ribcage is up higher than this 2x2 box. ですので、胸郭の背後は、2x2ボックスの高さより若干高くなっています。 The length of each clavicle is 1 unit. 各々の鎖骨の長さは1ユニットです。 Keep in mind that these units are slightly separated because of the gap at the pit of the neck. これらのユニット(鎖骨)は首のくぼみの隙間のせいで 若干分かれていることに気を付けてください。 In the back, the width and height of the scapulas fit into the box. 背後では、肩甲骨の幅と高さは箱に一致します。 In a relaxed position the distance between the scapulas near the bottom is also 1 unit. 中立姿勢では、 肩甲骨の底あたり同士の距離もまた1ユニットです。 One more unit down takes us to the corners of the pelvis, known as the ASIS. もう1ユニット下がると、骨盤の角です。 ASISとして知られています。 And one more down just past the bottom of the pelvis. もう1ユニット下がると、ちょうど骨盤の底です。 On a male, the distance between the greater trochanters is two units. 男性では、大転子同士の距離は2ユニットです。 The width of the pelvis is equal to the ribcage. 骨盤の幅は、胸郭と同じです。 The 10 rib and ASIS points also line up. 第10肋骨とASISは同じ線上に並びます。 On a female the width of the Pelvis is 2 units and it no longer aligns with the rib cage. 女性では、 骨盤の幅は2ユニットで、胸郭とは並びません。 The distance between the greater trochanters is wider too. 大転子同士の距離も広くなっています。 On the pelvis there are also some convenient alignments using half units. 骨盤に於いて、ユニット半分単位を用いた 便利な整列が存在します。 The top of the iliac crest is at the halfway mark of this box and the top of the pubic bone and greater trochanters is at the halfway mark here. 腸骨稜の頂点は、この箱の半分のところであり、 また、恥骨のてっぺんと大転子は、この箱半分のところにあります。 So, when drawing the front of the pelvis, look for these 5 points and remember their distances. ですので、骨盤の正面を描くときには、 これら五つの点を探し、それらの距離を思い出してください。 From the side, the pit of the neck and the ribcage align with the edges. 横から見ると、 首のくぼみと、胸郭は、箱の境界に整列しています。 Then the sternum comes out forward and the cartilage continues to come forward past the pit of the neck about half a unit. その後、胸骨は前方に飛び出、 軟骨が胸骨を超え、おおよそユニット半分ほど飛び出ます。 The depth of the pelvis is conveniently 1 unit. 骨盤の奥行きは、都合のいいことに1ユニットです。 We ve already found the placement of the greater trochanters relative to the pelvis. 我々はすでに、骨盤に対する大転子の位置を見つけています。 3 units down ends at the connection of the bottom of the femur and top of the tibia. 3ユニット下がると、大腿骨の底の接続部と、脛骨のてっぺんです。 Another 3 units to the heels. さらに3ユニット下がるとかかとです。 The foot from the side is 1.5 units long and half a unit tall. 側面から見た足(くるぶしから下)は、1.5ユニットの長さで、高さはユニット半分です。 Finally the arms. 最後に腕です。 The length of the humerus is 2 units. 上腕骨の長さは2ユニットです。 And from the elbow to the knuckles of the hand is another 2 units. 肘から手のナックルまではまた2ユニットです。 The hand itself is a bit longer than 1 unit. 手自身は1ユニットより若干長くなっています。 That s it! 以上です。 Since this system uses a 3-dimensional box for measuring, one of its advantages is that it s manageable when something is foreshortened, as long as you are capable of drawing a box in perspective. このシステムは計測に三次元の箱を使っているので、 その利点の一つが、 皆さんが遠近法に於いて箱を描くことが出来るのならば、 何か短縮遠近されたときに使いやすいということです。 If not, then you might need to go back to the structure lesson and practice that again. もしできないのならば、構造のレッスンに戻って練習しなおしましょう。 So, for example with this foreshortened leg.. 例として、この短縮遠近された足です。 We know from the top of the greater trochanter to the bottom of the femur is 3 boxes long. 我々は、大転子から大腿骨の底までは 箱三つ分だということを理解しているわけです。 So, if we can draw these 3 boxes in perspective, we can then fit the leg into those boxes. ですので、透視図法で三つの箱を描けば、 脚をその箱に収めることができるわけです。 Ok, so we ve explored 3 different systems of human proportions. はい、 我々は三つの異なる人体比率のシステムを探求しました。 Like I said, these work really well in neutral poses and as a general guide when you re drawing from your imagination. 私が述べたように、 これらは、皆さんが想像から人物を描く場合、 中立姿勢と一般的なガイドとして役に立ちます。 Sometimes it can come in handy when drawing from a model. 時々モデルから描く場合にも役に立つでしょう。 But, when you re drawing from a model or photo reference, measuring is much more practical. しかし、皆さんがモデルもしくは写真資料から描く場合、 このような計測はより実践的なものとなるでしょう。 So, in the next lesson I ll show you how to lay-in your drawing using various measuring techniques. ですので、 次のレッスンでは、 様々な計測の技術を用いてどのように紙面に配置するか お見せします。 "You are an artist now, you must make your own decisions. あなたはもはや一人の芸術家なので、 あなたはあなた自身の決定を下さなければならない。 Do you prefer the proportions of Rubens or Michelangelo? あなたはルーベンス、もしくはミケランジェロの比率どちらを好みますか? Or would you like to leave the ball of the abdomen out altogether, like Henry Moore?" または、ヘンリー・ムーアのように、 腹部のボールを取り去ってしまいたいですか? Robert Beverly Hale I ve created a downloadable diagram that you can print out for your reference. 皆さんが資料としてプリントアウトできるようにダウンロードできる図表を用意しました。 Find the link in the description below. 下にあるビデオの説明にリンクがあります。 And I have posters available for purchase at proko.com/store. またはproko.com/storeでポスターが買えます。
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60593Dolby Surround 60594SRS Circle Surround 605955.1 Discrete 605966.1 Discrete 605977.1 Discrete 605988.1 Discrete 60650800x600 16 bit 606511024x768 16 bit 60700Off 60701Low 60702High 60720On 60721Off 60740Low 60741Medium 60742High 60743Ultra 60760Basic 60761Simple 60762Complex 60763Vista 60835Are you sure you want to quit the game? 6094101 6094202 6094303 6094404 6094505 6094606 6094707 6094808 6094909 61121%1DATE% %2TIME% 68500Battle Simulator 68501Civilization 68502Unit 68503Unit 68504Selected Unit 68505Start Simulation 68506Add All 68507Iterations 68508Markers 68509Selected Markers 68510Cancel 68511Add All 68512Use Normal Cover 68513Civilization 68514Selected Unit 68515Batch Run 68516Add To Batch 68517Cover 69779Territory Resource Info 69780DROP 69792Hold 69794Unit Name 70000OBJECTIVES 70002DONE 70003OBJECTIVES 70759+40 71002Range 71003Game Paused 71004Destroy unit or structure? 71005Continue 71006MENU 71007The End 71500Accept 71501Cancel 71750Close 73001EXIT 73251Not enough Power. 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Check that you have the same build, and the same command line arguments. 550012Disconnecting 550013Shutting down the game… 550014Host Changed 550015The host has left, and you have become the new host. 550016Joining IP game 550017Please wait, joining the direct IP game. 550018Join Failed 550019An error occurred while trying to join the direct IP game. 550020Hosting Network Error 550021An error occurred while trying to host a game. Restart the game and try again. 550022No win conditions are set. Please set at least one win condition before continuing. 550023The scenario you selected is invalid. Please select a valid scenario. 550024There aren t enough teams to start a game. 550025One of the players has not selected a race. Please ensure all players have selected a proper race to play. 550026This game requires a remote player to start. 550027Quit the game. 550028Are you sure you want to quit? 550029Looking up player statistics… 550030Failed to look up player statistics. 550031Patch Required 550032A patch is required to play online, the download is %1NUMMB%MB. Do you wish to download now? 550033Patch Download Failed 550034The patch download has failed, returning to the Main Menu. Please try again later. 550035Patch Download Failed To Start 550036The patch download has failed to start, returning to the Main Menu. 550037Patch Download Completed 550038The patch has downloaded successfully. Press OK to quit the game and automatically apply the patch. 550039Cancel Patch Download? 550041You cannot start the game with unfilled slots. Close any currently open slots and try again. 550042Game Name Inappropriate 550043The game name you have entered is inappropriate for a multiplayer game. 550044Network Error 550045An error has occurred with the network system 550046Notice 550047You do not have enough disk space on your hard disk to download the patch. Please free up some disk space and try again. 550050Game is full 550051You have been banned from this game 550052You have been kicked from this game 550053You have timed out 550060%1PLAYER% has left the game 550061%1PLAYER% has been kicked from the game 550062%1PLAYER% has left (timeout) 550063Wrong password provided. 550100This match no longer exists 550101The host did not respond to the connect request 550102Connection to the host timed out 550103Unable to contact the online server 550104A NAT negotiation failure occurred. Unable to connect 550105Wrong password provided 550106The host s devmode setting is different from yours. 550107The host of the game is using a different mod than you 550108Wrong version. The host of the game is using a different mod version than you. Please ensure you have the latest version by restarting Steam in online mode. 550109Wrong version. The host of the game is using a different application version than you. Please ensure you have the latest version by restarting Steam in online mode. 550110The host of the game is using a different mod than you 550111Wrong version. The host of the game is using a different mod dll version than you 550112Unable to connect. The host version differs from your current data or you are trying to join a game mode or mod that you don t have installed. Please ensure you have the latest version by restarting Steam in online mode. 550113Game is full 550114The name you are trying to use is already in the game 550115The host of the game is ignoring you 550116The game is currently being started. 551000New Player Information 551030%1PROGRESS% / %2MAXSIZE% MB 551040Verifying %1PROGRESS% / %2MAXSIZE% MB 555001Human 555002Observer 555003Open this slot 555004Close this slot 555005Move to this slot 555006Request to swap slots with this player 555010Closed Slot 555011Open Slot - Click to move to this slot 555012AI Player 555013Can not change settings 555014You can not change game settings while the countdown is on! 555015Slot Swap Requested 555016%1player% has requested to trade slots with you, do you accept? 555017%1player% has accepted your request to swap slots. 555018%1player% has declined your request to swap slots. 555019%1player% is too busy to reply to your request to swap slots. 555020Set Ready 555021Set Not Ready 555022Start Game 555023Cancel Countdown (%1seconds%) 555024Start Now! 555025%1player% is ready and can t swap slots 555026Add Easy Computer 555027Add Normal Computer 555028Add Hard Computer 555029Add Expert Computer 555030Countdown cancelled… 555031The game will start in %1seconds% seconds! 555032The Countdown was stopped because %1player% left the game! 555033%1host_player% is starting the game! 555035Easy Computer Player 555036Normal Computer Player 555037Hard Computer Player 555038Expert Computer Player 555040%1Player% accepted your invitation to the game. 555041%1Player% declined your invitation to the game. 555042%1Player% is in a game and can not accept your invitation 555043%1Player% is busy and can not accept your invitation. 555044%1Player% is offline. The invitation has been cancelled. 555045Your invitation to %1Player% has been cancelled. 555046Computer %1NUMBER% 555047Invitation to %1Player% has timed out or been cancelled. 555048Invitation from %1Player% has timed out or been cancelled. 555049Connecting 555050Attempting to join %1Player% s game… 555051Failed to join %1Player% s game. 555052%1Player% accepted your request to join their game. 555053%1Player% declined your request to join their game. 555054%1Player% is in a game and can not accept your request. 555055%1Player% is busy and can not accept your request. 555056%1Player% is offline. The request has been cancelled. 555057Your request to %1Player% has timed out or been cancelled. 555059The request from %1Player% has timed out or been cancelled. 555060An automatch invitation from %1Player% was rejected. 555061A match invitation from %1Player% was rejected. 555062Cannot invite player 555063%1Player% is already in the team. 555101Free For All 555102Automatic 555103Race Based 555105Map changed to %1MAPNAME% 555106%1OPTION% changed to %2OPTIONVALUE% 555107Win condition changed to %1WINCONDITION% 555108Map changed to an unknown map 555150NEWS 555151CHAT 555152OPTIONS 555153PLAY 555154HOST GAME 555155GAME - SETUP 555156JOIN GAME 555157GAME - READY 555158LAUNCHING GAME 555159AUTOMATCH 555160SEARCHING… 555161LEADERBOARDS 555408Invalid Product Key 555409The product key you have entered is invalid. Please double check that you have properly entered the Product key, and contact customer support if you continue to have problems. 555453You are running a custom mod or have cheats enabled. Ranked matches will be disabled. 556000%1Player% 556001Whisper from %1Player% 556002%1Message% 556003%1Player% has joined the channel 556004%1Player% has left the channel 556005Your chat has been temporarily muted for spamming. 556006Whispered to %1Player% 556007%1Player% to team 556008Lv. %1level% 556009That command is not available in game 556100whisper 556101w 556102join 556103ignore 556104unignore 556105ignorelist 556106help 556107addfriend 556108removefriend 556110reply 556111r 556112invite 557000You must specify someone to chat with. 557001A message is required if you wish to whisper to someone. 557002You can t send a whisper to yourself. 557003Unable to find channel %1ChannelName% 557004You must specify a channel name to join. 557005The channel exists, but we failed to join it. Please try again. 557006The following players were not ignored (they are already being ignored, or you are unable to ignore them) %1PLAYERLIST% 557007You have ignored %1PLAYER%. 557008Your ignore list is empty. 557009You are currently ignoring %1PLAYERS% 557010/help - Display help info%N%/whisper [name] [text] - Send a private message to a user.%N%Alternates /w%N%/reply - Reply to last whisper%N%Alternates /r%N%/addfriend [name] - Request a friend%N%/removefriend [name] - Remove a friend%N%/join [channel] - Join a different chat channel%N%/ignore [name] - Ignore a user%N%/unignore [name] - Unignore a user%N%/ignorelist - Retrieve ignore list %N%/invite [friend s name] - Invite a friend to the game you are in%N% 557011Invalid Command. 557012You have requested to be %1PLAYER% s friend. 557013Can t add %1PLAYER% as a friend 557014Friend %1PLAYER% accepted 557015Couldn t accept %1PLAYER% as a friend 557016Failed to remove %1PLAYER% as a friend 557017Couldn t Remove Friend 557018There is no one to reply to 557019Unable send a whisper to %1PLAYER%. 557020You must specify the name of the person to add as a friend 557021Must specify the name of at least one person to remove as friend 557022Cannot ignore %1PLAYER%, invalid user name 557023You have invited %1PlayerName% to your game. 557024You must specify a name to invite 557025You cannot invite a player that is not on your friends list 557026You must be setting up a game to invite someone to the game 557027Your invitation could not be sent 558000Whisper to this player 558001Ignore this player 558002Add this player to your friends list 558003Remove Friend 558004Unignore Player 558005Withdraw Friend Request 558006Accept Friend Request 558007Decline Friend Request 558008Check this players stats 558009Invite this player to your game 558010Join this player s game 559002%1PLAYER% is Online. 559003%1PLAYER% is Offline. 559006Your relationship with %1PLAYER% has been cleared. 559007%1PLAYER% has been added to your friends list. 559008You have chosen not to be %1PLAYER% s friend. 559009%1PLAYER% wants to be your friend. 559010%1PLAYER% has accepted your friend request. 559011%1PLAYER% has declined your friendship request. 559013Looking for a game. 559014Starting up a game. 559015Stats. 559016Changing Options. 559017In Chat. 559024Ranked Match Failed 559025The system has failed to auto-match. Please try again. 559030Processing 559031Please wait… 559032Delete Profile 559033Are you sure you want to delete the profile "%1PROFILE%"? 559052Head to Head 559053Two on Two 559054Team Battle 5590554 VS. 4 559056No veto. 559057Starting game… 559058Connecting… 559059Automatching… 559060START 559061STOP 559062Pending… 559063Online 559064Offline 559065In Game 559066%1RACE% players %2NUMBER% 559067Invite accepted, joining game. 559068In Game 559069Friend Request 559070Do you wish to accept this person as a friend? 559071Definitely remove this friend? 559072Are you sure you want to remove %1FRIEND% as a friend? 559073Invited to Game 559074%1Player% has invited you to join their match, do you accept? 559075Notification 559076This profile is currently busy, please try again shortly. 559077%1PLAYERNAME% is unavailable. 559078Basic Match 559079Are you sure you want to remove the following people as friends? %1FRIENDSLIST% 559080Waiting for player %1PLAYERNAME% to catch up ( lag grace left %2LAG_GRACE%s ). 559081%1PLAYER_NAME% is lagging, would you like to vote to kick him from the game? (This player is also lagging for %2NUM_OTHER_PLAYERS%2 other player(s) ). 559082Notice 559083You have been kicked from the game. This is likely due to the fact that you are lagging or your graphical settings are too high. Please try to lower some settings in the options menu. Also, check to ensure that your Windows firewall and router are not interfering with your ability to connect to other players. 559084%1PLAYER_NAME% has initiated a vote to kick the following players. 559085The following players are lagging for you. You may, if you choose, initiate a vote to kick them. 559086Check Online Server Status. 559087Hide medals from campaign %1Campaign_name% 559088Hide unawarded medals 559089Medals 559090Game History 559091Campaign 559092Start Skirmish 559093%1profile_name% s skirmish game 559094Setting up game… 559095Starting game 559096An error occurred while starting the game. 559097Bad File 559098The recorded game file could not be loaded. 559099The following players could not be unignored %1PLAYERLIST% 559100The following players could not be added as friends %1PLAYERLIST% 559101The following players are still friends %1PLAYERLIST% 559102The host changed to a map you do not currently have, disconnecting 559105Hide saves from %1Campaign name% 559106Delete File Confirmation 559107Are you certain you want to delete this file? 559108Campaign Game 559109Skirmish Game 559110Recorded Game 559111Whisper from %1player_name% %2message% 559112Click to start a single player skirmish game 559113Click to start the countdown to start the game 559114Click to start the multiplayer game now 559115Click to toggle your ready status 559116Click to cancel the countdown 559117Find games to play online 559118Setup a game the way you want 559119Automatically find a game and increase your online rank 559120Play the single player campaigns 559121Play an Automatch Game Now! 559122You need to log in to play automatch 559123Invitation problem 559124You have been invited to a game by %1player_name%, but do not have the necessary map file 559125You have been invited to a game by %1player_name%, but can not join it 559126Start searching for a game with players at your skill level 559127Stop searching for a game 559128Patch Error 559129Could not execute the patch file %1patch_file% Please try to run it manually. 559130Could Not Add Product Key 559131Failed to add the key. This account already has a product key for this product. 559134Hide this reminder 559135Hide this reminder in the future? 559140%1PLAYER% is hosting a game 559141%1PLAYER% is hosting an Automatch Team 559142Notice 559200Dawn of War II 559201Start Dawn of War II Campaign 559202Continue Dawn of War II Campaign 559203To play the Dawn of War II Campaign, please purchase the original Dawn of War II 559212Game Join Request 559213%1Player% has requested to join your match, do you accept? 559214Unable to delete currently active profile. 559215Unable to delete main account profile. 559218Random Players 559221Random Teams 559222Looking for Players… 559223Looking for Available Game… 559224Setting up Game… 560000Level 1 560001Level 2 560002Level 3 560003Level 4 560004Level 5 560005Level 6 560006Level 7 560007Level 8 560008Level 9 560009Level 10 560010Level 11 560011Level 12 560012Level 13 560013Level 14 560014Level 15 560015Level 16 560016Level 17 560017Level 18 560018Level 19 560019Level 20 560020Level 1 560021Level 2 560022Level 3 560023Level 4 560024Level 5 560025Level 6 560026Level 7 560027Level 8 560028Level 9 560029Level 10 560030Level 11 560031Level 12 560032Level 13 560033Level 14 560034Level 15 560035Level 16 560036Level 17 560037Level 18 560038Level 19 560039Level 20 560040Level 1 560041Level 2 560042Level 3 560043Level 4 560044Level 5 560045Level 6 560046Level 7 560047Level 8 560048Level 9 560049Level 10 560050Level 11 560051Level 12 560052Level 13 560053Level 14 560054Level 15 560055Level 16 560056Level 17 560057Level 18 560058Level 19 560059Level 20 560060Level 1 560061Level 2 560062Level 3 560063Level 4 560064Level 5 560065Level 6 560066Level 7 560067Level 8 560068Level 9 560069Level 10 560070Level 11 560071Level 12 560072Level 13 560073Level 14 560074Level 15 560075Level 16 560076Level 17 560077Level 18 560078Level 19 560079Level 20 561000Total players online 561001Players in game 561002Players looking for automatches 561003Games being played 561004Peak number of players 561005Peak time 561006Games being hosted 561007Friends online 561008Total games ever played 561009Playing a campaign game 561010Playing a ranked game 561011Playing a skirmish game 561012Playing a LAN game 561013Playing a custom game 561250Creating profile… 561251Retrieving account creation info… 561252Attempting to create account… 561253Changing your password… 561254Logging in… 561255Retrieving profile list… 561256Deleting profile… 561257Retrieving your secret question… 561258Attempting to reset password… 561259Logging out… 561260Retrieving account details… 561261Updating account details… 561500Everyone 561501Friends
https://w.atwiki.jp/prdj/pages/3499.html
メスメリストのアーキタイプ Mesmerist Archetypes Autohypnotist Autohypnotist 出典 Psychic Anthology 17ページ An autohypnotist has incredibly powerful psychic abilities that he can’t entirely control. As a result, maintaining his powers against an opponent hinders him as much as his target. Autohypnosis(超常)/Autohypnosis:At 1st level, an autohypnotist has mastered techniques that make his hypnotic stare ability more potent, but at a terrible cost—the autohypnotist succumbs to his own power when he uses it. Whenever the autohypnotist focuses his stare on an opponent, the penalties that opponent takes from the hypnotic stare (as well as any bold stare improvements or stare feats that the autohypnotist has) increase by 1. However, the autohypnotist takes the same penalties as his target while focusing his stare, including those of any bold stare improvements he has. An autohypnotist can reduce or negate the penalty he imposes upon himself with his hypnotic stare, but doing so allows his opponent an opportunity to escape from the stare as well. The autohypnotist can reduce the penalty he takes from his hypnotic stare ability by half for 1 round as a swift action. If he does so, there is a 25% chance that his hypnotic stare ends altogether. Alternatively, he can choose to negate the penalty he takes from his hypnotic stare for 1 round, but his hypnotic stare then has a 50% chance of ending. This ability alters hypnotic stare. Wide Stare(超常)/Wide Stare:At 5th level, whenever an autohypnotist is focusing his stare on a foe, he can broaden his hypnotic stare as a standard action. When he does so, all creatures within 10 feet of his opponent take penalties from the mesmerist’s hypnotic stare and bold stare class features as if he were maintaining his hypnotic stare against each of those creatures, except such creatures treat his hypnotic stare penalty as if it were 2 lower. When the autohypnotist uses this ability, he cannot exclude allies or any other creatures from this effect. If the autohypnotist’s hypnotic stare ends for the focused opponent, this effect ends. This ability replaces mental potency. Chart Caster Chart Caster 出典 Blood of the Ancients 8ページ Lirgeni astrologists would divine their futures by consulting star charts, but some had no talent for astrology and simply faked their results. When prophecy died with Aroden, a few Lirgeni survivors continued with this “reliable” method. クラス技能:A chart caster adds Knowledge (nature) and Knowledge (planes) to his list of class skills. This alters the mesmerist’s class skills. Subject of the Stars(超常)/Subject of the Stars:A chart caster cannot implant tricks as a standard action. Instead, he can spend 5 minutes to implant multiple tricks in a single willing target. The number of tricks he can implant per day is unchanged from the regular mesmerist class, but he can apply as many of those tricks as he chooses on a single use of this ability. If implanting tricks in himself, the caster merely spends 5 minutes in contemplation; otherwise, he consults star charts while ritually asking the creature questions, and still must touch them to do so. At 1st level, he can select multiple instances of the same trick to implant in a single subject. At 5th level, a chart caster can implant two different subjects with multiple instances of one trick each and can choose a different trick for each subject. The number of additional subjects increases by one for every 4 mesmerist levels he has beyond 5th. Using this ability again on an existing subject or to implant any trick on a new subject ends all previously implanted tricks. The caster can trigger only one instance of the same trick on a given subject per round. This alters mesmerist tricks and manifold tricks. Feign Destiny(超常)/Feign Destiny:At 3rd level, as an immediate action, a chart caster can grant an ally a +1 competence bonus on a failed attack roll, saving throw, or skill check by reminding his ally of their destined success. The chart caster must use his ability within 1 round of the failed check, and his ally must be within 30 feet of him when he does. If the bonus is enough to turn the failure into a success, the ally succeeds at the check. At 6th level, the bonus increases to +2. At 10th level, it increases to +5. A chart caster can use this ability a number of times per day equal to his Charisma modifier. This replaces touch treatment. Material Manipulator Material Manipulator 出典 Psychic Anthology 18ページ Rather than waste time limiting himself to ruling minds, a material manipulator forces his whims upon reality and uses his magic to ensure that those around him comply with his demands. Manipulator Spells/Manipulator Spells:A material manipulator casts psychic spells drawn from the mesmerist spell list and augmented by a select list of sorcerer/wizard spells. All illusion (glamer), illusion (shadow), and transmutation spells of 6th level and lower are considered to be part of the material manipulator’s spell list. These are psychic spells. This ability alters the mesmerist’s spellcasting and replaces consummate liar, the mesmerist trick gained at 2nd level, and manifold tricks. Revision(超常)/Revision:At 3rd level, a material manipulator can revise a creature’s body to change its appearance. He can use revision a number of times per day equal to 3 + his Charisma modifier. Using revision is a standard action (or a swift action if the material manipulator uses it on himself ), and the material manipulator must be able to touch his target. An unwilling target must succeed at a Fortitude save (DC = 10 + half the material manipulator’s mesmerist level + his Charisma modifier) to negate the effect. At 3rd level, the material manipulator can adjust the target’s height and weight, increasing it or decreasing it to any height or weight within the standard range for creatures of the target’s type and size category (Pathfinder RPG Core Rulebook 169). At 6th level, he can adjust the target’s gender, physical traits (such as nose size, fingernail length, and foot shape), and pigmentation (including eye, hair, and skin color) to any natural variation for creatures of the target’s type (and heritage, if applicable). At 10th level, he can adjust the target’s age, rewinding the target’s age to as young as a young adult (approximately 8 years old for a human) or progressing it to as old as venerable. This causes the target to gain aging bonuses and penalties and adjust its size as appropriate for its new age, but doesn’t confer any other benefits gained from aging (such as additional racial Hit Dice, supernatural abilities, and so on). At 14th level, he can adjust the target’s type or subtype, as per polymorph. At 20th level, he can instead adjust the target’s type as per greater polymorph. This ability is a polymorph effect, and the subject of a revision cannot end the effect early by any means unless the material manipulator permits it. The material manipulator can stack multiple adjustments from this ability into the same polymorph effect—for instance, a 14th-level material manipulator can adjust himself into an orc, reduce his age to that of a young adult, give himself large feet and a bulbous nose, and change his gender. This effect lasts for 10 minutes per mesmerist level. At 10th level, the effect lasts for 1 hour per mesmerist level, or 1 minute per level if he uses it as polymorph. At 20th level, the effect lasts indefinitely, or 10 minutes per mesmerist level if the material manipulator uses it as greater polymorph and causes the target to assume a form with a different type than its true form. The mesmerist can dismiss this effect as a free action. Clothing and equipment worn by the target is not affected by this effect—gear does not resize to suit the wearer’s new form, nor does it merge into her body. Gear unable to be worn or wielded as a result of this effect falls to the ground in the wearer’s space. This ability replaces touch treatment and rule minds. 精神竜の催眠術師 Mindwyrm Mesmer 出典 Legacy of Dragons 13ページ 多くのメスメリストが繊細で巧妙な策士である一方、精神竜の催眠術は服従に至らせる他者への脅しや威圧のために、ドラゴンから触発された自負、大言壮語、恐怖を模倣する。この竜を彷彿とさせる念術魔法使いはそ服の装や発現する力である竜のイメージを用いる。 生来の強制力/Innate Coercion:1レベルの時点で、精神竜の催眠術師は、〈威圧〉判定にメスメリスト・レベルの半分(最小1)に等しいボーナスを得る。加えて、精神竜の催眠術師は、目標よりもサイズが小さいことによる〈威圧〉へのペナルティを受けない。 この能力は見事な嘘と置き換える、 幻影のブレス(超常)/Phantasmagorical Breath1レベルの時点で、精神竜の催眠術師は念術能力を用いることで本物の竜の破壊的なブレスを真似ることを学んだ。1日に【魅力】ボーナスに等しい回数(最小1日1回)、精神竜の催眠術師は標準アクションとして30フィートの円錐形か60フィートの直線上のいずれかで幻影のブレスを吐くことができる。ブレスの効果範囲内のクリーチャーは心因性の反応を誘発し、1レベルの時点で1d6ポイントのエネルギー・ダメージ、3レベル以降2メスメリスト・レベル毎に追加の1d6ポイントのエネルギー・ダメージを与える。精神竜の催眠術師はこの能力を得た時、与えるエネルギー・ダメージの種別([強酸]、[氷雪]、[雷撃]、[火炎])を選択する;一度決定すると変更はできない。影響を受けたクリーチャーはダメージを無効化するための意志セーヴを試みることができる(DC = 10+精神竜の催眠術師のメスメリスト・レベルの半分+【魅力】修正値)。これは[精神作用]効果である。 この能力は痛みの視線と置き換える。 竜の技(超常)/Draconic Trick:以下の新しい技は精神竜の催眠術師が選択することができる。 脅かす表情/Threatening Mien:対象の行動は極端に危険であるように見える。精神竜の催眠術師は対象が敵に隣接して移動をしたときにこの話材を起動することができる。対象に隣接している敵は、対象以外の目標に対する攻撃に-4のペナルティを受ける。この技は精神竜の催眠術師のメスメリスト・レベル毎に1ラウンドの間持続する。 竜の絶技(超常)/Masterful Draconic Trick:以下の新しい技は12レベル以上の精神竜の催眠術師が選択することができる。 畏怖すべき相貌/Frightful Countenance:対象の外観は、攻撃者を心の底から怖がらせるような外観に変貌する。 精神竜の催眠術師は、対象が攻撃または攻撃ロールを必要とする呪文の対象となったときに、この技を起動できる。攻撃者は意志セーヴに成功するか、攻撃は失敗し攻撃者は即座に1d4ラウンドの間怯え状態とならなければならない。これは[精神作用、恐怖]効果である。 Projectionist Projectionist 出典 Psychic Anthology 18ページ Not content to simply command others from afar, a projectionist is able to use his mesmerizing powers to utterly dominate other creatures and objects by projecting his spirit from his body. 呪文:A projectionist’s psychic powers manifest in an almost predictable manner, making them less versatile than other spellcasters. At each of the indicated levels, a projectionist must choose the indicated spell to learn—he cannot choose other spells. The spells that a projectionist must learn (and the level at which he must choose them) are enter imageAPG(4th), lesser object possessionOA (7th), riding possessionOA (10th), object possessionOA (13th), and greater object possessionOA (16th). The projectionist adds greater object possession to his spell list as a 6th-level spell. This ability alters the mesmerist’s spellcasting. Implant Consciousness(超常)/Implant Consciousness:At 4th level, a projectionist can spend one use of his mesmerist trick ability to create a psychic link between himself and one object that bears his likeness, such as a painting or a statue. This functions in all ways like implanting a mesmerist trick in a creature, except the target is an object. The projectionist can trigger the trick as a standard action at any time—upon doing so, his consciousness leaves his body and fills the target object, functioning as described by the “filling an image with your consciousness” use of the enter image spell (Pathfinder RPG Advanced Player’s Guide 219). Use the projectionist’s mesmerist level as the spell’s caster level. While filling an image with his consciousness, the projectionist can use and maintain his hypnotic stare on opponents, and can also trigger his painful stare. At 8th level, he can also use any purely mental action (including casting psychic spells) while filling an object with his consciousness. Once he implants this trick in an object, the projectionist can fill the target with his consciousness whenever he pleases, regardless of distance or whether he is on the same plane as his target. Once he stops concentrating on maintaining the enter image effect, his consciousness returns to his body and he cannot fill the target with his consciousness again until he implants another mesmerist trick in that object. This ability replaces the mesmerist tricks gained at 4th and 8th levels. Hidden Presence/Hidden Presence:At 5th level, a projectionist gains Hidden PresenceOA as a bonus feat. He doesn’t need to meet the feat’s prerequisites. He benefits from Hidden Presence and feats that list Hidden Presence as a prerequisite while possessing objects (as with object possessionOA) or while filling an object with his consciousness (as described in the enter imageAPG spell), as well as when he possesses creatures, provided the feat is applicable. For instance, Intrusive PresenceOA cannot be used to read the mind of an inanimate object possessed via enter image or object possession, as objects possess no minds to be read. This ability replaces the mesmerist’s mental potency. Umbral Mesmerist Umbral Mesmerist 出典 Occult Realms 16ページ Trained in secret, umbral mesmerists are clandestine weapons who spend years learning how to shape terrifying creatures from the inky darkness in which they revel. Diminished Spellcasting/Diminished Spellcasting:An umbral mesmerist can cast one fewer spell of each level than normal. If this reduces the number of spells for a level to 0, he can cast spells of that level only if his Charisma score allows bonus spells of that level. This ability alters the mesmerist’s spellcasting. Shadow Summoning(擬呪)/Shadow Summoning:An umbral mesmerist gains the ability to summon quasi-real creatures as per summon monster I a number of times per day equal to 3 + his Charisma modifier. The umbral mesmerist can use this ability as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). The creatures summoned are only partly real, but have normal effects unless a creature affected by the illusion succeeds at a Will save to disbelieve (as per shadow conjuration.) The DC for this save is equal to 10 + 1/2 the umbral mesmerist’s mesmerist level + the umbral mesmerist’s Charisma modifier. This is an illusion with the shadowUM descriptor. A shadow creature has half the hit points of a normal creature of its kind (regardless of whether it is recognized as a shadow creature). It deals the normal amount of damage and has all of the base creature’s normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is halved, and all special abilities that do not deal lethal damage are only 50% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s AC bonuses are halved. A creature that succeeds at its save to disbelieve sees the summoned creature as transparent images superimposed on vague, shadowy forms. Objects automatically succeed at their Will saves against this spell. The umbral mesmerist cannot use this ability to summon creatures from more than one summon monster spell in this way at one time. At 4th level and every 4 mesmerist levels thereafter, the power of this ability increases by 1 spell level, allowing the umbral mesmerist to summon more powerful creatures (to a maximum of summon monster VI at 20th level). This ability replaces the mesmerist tricks gained at 1st, 4th, 8th, 12th, 16th, and 20th levels. Umbral Solipsism(超常)/Umbral Solipsism:At 2nd level, when a creature attempts a Will save to disbelieve a quasireal creature created by shadow summoning, it takes a penalty on the save equal to the mesmerist’s Charisma modifier (minimum 0). This ability replaces towering ego. Ephemeral Stare(超常)/Ephemeral Stare:At 5th level, the umbral mesmerist is treated as if he were invisible by the target of his hypnotic stare (as per the invisibility spell), provided neither he nor any creatures conjured by shadow summoning take hostile actions against the target. Once the umbral mesmerist or any creature conjured by his shadow summoning ability takes a hostile action against the target, the mesmerist becomes visible to the target and the target cannot be affected again by that umbral mesmerist’s ephemeral stare ability for 24 hours (although it can be affected by other effects of his hypnotic stare). This ability replaces mental potency. Vexing Trickster Vexing Trickster 出典 Psychic Anthology 19ページ While many mesmerists are called to embrace the art of deception, using their mind-binding powers to make their foes believe that even the most outrageous realities are actually true, others indulge in the various hijinks their power enables. These mesmerists are known as vexing tricksters. Consummate Trickster(変則)/Consummate Trickster:A vexing trickster gains a +1 bonus on Bluff, Disguise, Sleight of Hand, and Stealth checks. This bonus increases by 1 at 4th level and every 3 mesmerist levels thereafter (maximum +6). This ability replaces consummate liar. Trickster’s Ego(変則)/Trickster’s Ego:At 2nd level, a vexing trickster gains Combat Expertise as a bonus feat. If his Intelligence score is less than 13, his Intelligence counts as 13 for the purpose of meeting the prerequisites for combat feats. This ability replaces towering ego. ボーナス特技(変則):At 3rd level, a vexing trickster gains a trick feat as a bonus feat. He must meet the feat’s prerequisites. At 10th level, he gains a second trick feat as a bonus feat. This ability replaces touch treatment (minor) and touch treatment (greater). Manifold Hijinks(超常)/Manifold Hijinks:At 6th level, the vexing trickster learns to implant multiple mesmerist tricks that have been modified by trick feats (henceforth called modified tricks) in his targets’ minds simultaneously. At 6th level, the vexing trickster can implant up to two modified mesmerist tricks in a single target simultaneously. At 14th level, he can implant up to three modified mesmerist tricks in a single target simultaneously. This ability doesn’t allow a mesmerist to apply more than one trick feat to a single mesmerist trick at a time. This ability replaces touch treatment (moderate) and touch treatment (break enchantment).
https://w.atwiki.jp/sdvx/pages/9071.html
楽曲リスト TRACK TITLE / LEVEL 楽曲リスト(VI)/LEVEL12 TOTAL NOV ADV EXH MXM INF GRV HVN VVD XCD 536 000 431 105 000 000 $(document).ready(function(){ var defaultTr = function(tr){ // @wikiのtrのクラスatwiki_tr_から行indexを取得 return $(tr).attr( class ).match( atwiki_tr_([0-9]+) )[1]; } var getTd = function(tr,i){ // trからTDテキスト取得 var t = $(tr).find( td ).eq(i).text(); // - ならば、0 if( t === - ){ return 0; } // ソフラン(x-x)ならば、最大BPM if( t.indexOf( - ) -1 ){ var bpms = t.split( - ); return bpms[bpms.length-1]; } return t; } var sortfn = function(span){ var text = span.text(); var order = 1; // 昇順 if(text.indexOf( ▼ ) -1){ order = 2; // 降順 }else if(text.indexOf( ▲ ) -1){ order = 0; // デフォルト } // ソート比較とするtdのIndex var index = span.attr( class ).substring(9); var table = span.closest( table ); table.find( tbody ).html( table.find( tbody tr ).sort(function(a, b) { var a_text = getTd(a,index); var b_text = getTd(b,index); var ret = (order == 1) ? a_text - b_text b_text - a_text; // 比較が一致している場合もデフォルト if((order == 0) || (ret == 0)){ return defaultTr(a) - defaultTr(b); }else{ return ret; } }) ); table.find( span[class^= sortable- ] ).each(function(){ $(this).text($(this).text().replace(/▼|▲/g, )); }); if(order == 1){ span.text(span.text() + ▼ ); }else if(order == 2){ span.text(span.text() + ▲ ); } }; $( #wikibody table th span[class^= sortable- ] ).click( function(){sortfn($(this))} ); $( #wikibody table th span[class^= sortable- ] ).css( cursor , pointer ); }); 灰色背景のTRACKはプレーする為にインプットが必要です 桃色背景のTRACKはプレーする為に多機種との連動・合同イベントでの解禁が必要なTRACKです 金色背景のTRACKはプレーする為にΩ Dimensionでの解禁が必要です あずき色背景のTRACKはプレーする為にHEXA DIVERでの解禁が必要です 青色背景のTRACKはプレーする為にARENA STATIONでの解禁が必要です ライム色背景のTRACKはプレーする為にBLASTER GATEでの解禁が必要です 投票 No. MUSIC BPM Lv CHAIN 譜面属性dif ind NOV ADV EXH MXM INF GRV HVN VVD XCD 0507 ΩBIRD 178 06 12 15 17 - 1152 0376 ↓↓↓ 222 06 12 18 - - 1481 0313 2 MINUTES FIGHTERS 203 06 12 17 - 19 1072 0610 2094 162 05 12 14 17 - 0807 0505 50th Memorial Songs -The BEMANI History- 136 05 12 14 - 17 0894 0330 ΑΩ 208 06 12 18 - 19 1354 0115 AA BlackY mix 160 06 12 16 - 17 1107 0608 ABSOLUTE(ismK passionate remix) 147-180 04 12 15 17 - 1253 0601 ABSOLUTE (saminun mix) 61-146 05 12 14 17 - 0803 0119 Absurd Gaff 160 06 12 16 - 18 0869 0665 Aerial Skydive 175 05 12 15 17 - 1178 歌合戦5番勝負 Aftermath 200 05 12 15 17 - 1412 0369 akasha-assembly 153 05 12 17 - - 1037 0459 ALTONA 158 06 12 15 - 18 0780 0678 Amazing Mirage 153 05 12 15 18 - 1135 流星 Angelic Jelly 200 06 12 16 - 18 1123 0696 Appliqué(Vocal Remix) 224 06 12 15 18 - 1025 0228 Arcadia 148 02 07 12 - - 0785 0640 ASGORE / アズゴア 114 04 12 15 17 - 1045 0647 Awakening Wings 190 04 12 14 17 - 0828 0515 AXION 160 05 12 15 17 - 0885 0317 AYAKASHI 140 05 12 17 - - 1443 0112 Bad Apple!! feat. nomico 138 02 07 12 - 16 1066 0644 Battle Against a True Hero / 本物のヒーローとの戦い 150 05 12 15 18 - 1238 0632 Berry Go!! 175 05 12 15 17 - 1069 MÚSECA Bioslaves 160 05 12 14 17 - 0962 0111 Black Board 124 02 09 12 - - 0873 0665 Black or Red? 157 05 12 15 17 - 0913 0221 BLACK or WHITE? 185 06 12 18 - 19 1084 0340 Blacksphere 153 05 12 16 - - 0898 いちか2020 BLAZE∞BREEZE 175 05 12 15 17 - 0784 0447 BLAZING_LAZER 191 06 12 16 18 - 1090 0666 Blossom 175 05 12 16 18 - 1420 0414 Blue Fire 175 04 08 12 16 - 1266 0536 Blue Forest (Prog Keys Remix) 150 05 12 14 17 - 0726 0444 Blue Stream 140 05 12 14 17 - 0667 MÚSECA Bolérrot 179 06 12 15 18 - 1149 PB25 Boss Rush 190 06 12 15 18 - 1064 0437 BREAKNECK NY☆N! NY★N! 220 06 12 15 17 - 0981 0517 Butterfly Twist 160 06 12 15 18 - 0835 0633 c2Theater 190 06 12 15 18 - 1320 0668 CadenzaMaiden 145-290 05 12 16 18 - 1111 0370 Celestial stinger 259 06 12 16 - 18 0949 0362 CENSORED!! 195 06 12 17 - - 1106 0411 Cepheus 190 04 12 15 18 - 1168 0316 Chant du Cygne 140-190 06 12 17 - - 1156 X-record Chewingood!!! 190 05 12 15 17 - 1165 0506 Chocolate Parade 190 06 12 15 17 - 1117 0666 Chocolate Planet (いるちょこRemix) 185 05 12 15 17 - 1075 0688 CHOVERY GOOSE!!! 180 05 12 15 18 - 1163 0508 Circulator 165 05 12 15 17 - 0961 0377 Clash of swords 229 06 12 17 - - 1363 遺跡 Cleopatrysm 190 06 12 15 - 16 1045 0109 Clione Hommarju Remix 170 03 08 12 - - 1380 0105 cloud 143 04 08 12 - 17 0850 0242 CODE -CRiMSON- 167 06 12 17 - 18 0908 0454 Coldlapse 200 05 12 15 17 - 1040 0695 Colorful Magical Parade 160 05 12 15 17 - 0856 0501 Colorless feat. ももかみ 165 05 12 14 17 - 0990 0370 Completeness Under Incompleteness 194 05 12 16 - 18 1296 PB29 Concertino in Blue 103-155 06 12 15 18 - 0753 0344 conflict 160 05 12 17 - - 1137 0611 Continuous Moment 154 05 12 15 17 - 0909 0634 Corrupting Wonderland 250 06 12 15 18 - 1596 0693 Crawl Out Immortal 192 05 12 15 18 - 1362 0311 CRITICAL LINE 128 05 12 17 - - 0735 0120 croiX 160-195 06 12 16 - 18 1046 0376 cross the future 179 05 12 17 - - 1262 0664 CUDDLIE CUDDLIE 187 05 12 15 17 - 1068 0342 CUTIE☆EX-DREAM 188 05 12 17 - - 0923 0512 Cynical Joker 160 06 12 15 18 - 0899 0211 Darkness Pleasure 136 02 07 12 - - 0975 ラス殺し 0677 Dawn of Asia(Alkome Remix) 188 05 12 15 17 - 1171 0367 Deadly Dolly Dance 160 06 12 17 - - 0819 0640 Death by Glamour / 華麗なる死闘 148 04 12 15 17 - 1056 0442 Decoy 180 06 12 14 17 - 0929 0217 Demetel 132 03 07 12 - - 0982 0350 Demise Quartet 200 06 12 18 - - 1019 0613 Destined Marionette 93-186 06 12 16 18 - 1154 0362 Destroy 195 06 12 16 - 17 1093 0601 Destr0yer 90 05 12 15 18 - 0850 0608 Devastated Territory 97-195 05 12 15 - 17 1228 0218 Devotion 140 03 07 12 - - 0998 0401 Dharma 160 05 12 15 17 - 0986 0103 Diamond Dust Black Diamond Dust 175 04 08 12 - - 0952 0201 Diffused Reflection 175 03 10 12 - - 1180 0425 Doppelganger 280 06 12 16 18 - 1023 途中でレーンが停止 0126 draw!!!! 157 03 08 12 - - 1003 0401 Dreadnought 96-384 06 12 16 18 - 1287 0433 DropZ-Line- 50-400 06 12 16 18 - 1015 0120 Dynasty 189 06 12 16 - 17 0909 0415 Dystopia 155 02 07 12 15 - 0982 PB35 ECHIDNA 146 06 12 15 18 - 0990 0376 Emperor s Divide 220 06 12 17 - - 1157 0347 EMPIRE OF FLAME 114 06 12 18 - 19 0898 0614 End of Guilty 290 06 12 16 18 - 1076 0347 End to end 250-255 06 12 18 - 19 1114 0362 Endless GRAVITY 265 06 12 18 - - 0930 0666 ENERGY SYNERGY MATRIX 160 05 12 16 18 - 1167 0352 Enigma 198 06 12 17 - - 1157 0503 Enigma II 201 05 12 15 17 - 1236 0355 ERROR CODE 110 05 12 13 - 16 0814 0695 Ex concordia felicitas 205 05 12 15 18 - 0403 fancy cake!! 160 05 09 12 16 - 1027 0432 Far Away 155 05 12 14 17 - 1029 0301 Find the Answer 170 02 08 12 - - 0887 0334 Firestorm 177 06 12 18 - - 1140 0655 Fl0ating 206 06 12 15 18 - 1115 0202 Fly to Next World (syzfonics Remix) 185 03 07 12 - - 1083 0628 Foolish Again 160 05 12 15 17 - 0996 0352 Fox4-Raize- 50-200 06 12 18 - - 1312 0109 freaky freak 145 04 12 15 - 17 0778 0225 Future MUSiC 132 02 07 12 - - 1327 私立 GAIA 180 06 12 15 18 - 1096 0336 Garakuta Doll Play 256 06 12 17 - 18 0816 0664 Garland 217 06 12 15 18 - 1455 0696 Gate of Atlantis (Vocal ∞ Mix) 8-240 05 12 15 17 - 1575 0413 Gaze ft. 紫崎 雪 181 05 10 12 15 - 0960 0410 Genesis At Oasis (Hirayasu Matsudo Remix) 132 05 10 12 16 - 0858 0376 GEOMETRIA 256 06 12 18 - - 0718 0431 GERBERA 205 06 12 16 18 - 1355 0681 GEROL (Yooh Remix) 145 05 12 15 17 - 1123 0425 Ghost Trigger 140-280 06 12 15 18 - 0798 0608 Gimme dreamin 190 05 12 15 - 17 1228 0433 Goddess Bless you 232 06 12 15 18 - 1525 0632 GOODTEK 190 06 12 15 18 - 1286 0418 Gorgetech 160 05 12 15 18 - 0920 0423 Grand-Guignol 231 06 12 15 18 - 1383 0242 Growth Memories 215 06 12 18 - 19 1290 PB32 НУМЛ 158-200 06 12 15 18 - 1286 0205 HΨ=世界創造=EΨ 208 03 07 12 - - 1333 0213 Hail Storm 134 02 07 12 - - 0832 0698 HEAVEN KNOWS 275 06 12 15 18 - 0221 Hellfire 176 06 12 17 - 18 1152 0666 Hello, Hologram 181 04 12 15 18 - 1707 0364 Help me, ERINNNNNN!! -Cranky remix- 180 06 12 17 - - 1353 0366 Help me, ERINNNNNN!! -VENUS mix- 183 05 12 16 - - 1438 0608 Help me, ERINNNNNN!! #幻想郷ホロイズムver. 190 05 12 15 17 - 1571 0538 Hexennacht 165 05 12 15 - 17 0746 0401 HiGHER 169 05 09 12 16 - 1342 0528 Historia of Velnoti 180 05 12 15 17 - 0954 0203 honey trap 172 02 07 12 - - 1046 鍵盤、螺旋 0430 HP 1 11-193 06 12 15 18 - 1040 0648 Hydroblast 160 06 12 15 18 - 1165 BS終 HYENA 178 05 12 17 - 19 1096 0417 I feel something for you 150 02 07 12 15 - 1054 0616 I Left for my Right 155 05 12 15 17 - 1156 0652 Ice Fortress 185 06 12 15 18 - 1251 0531 Ichi-Go! DX Pancake! 90-180 06 12 15 - 18 0888 0237 Idola 201 06 12 17 - 18 1480 0376 IKAROS DYNAMITE!!!! 216 06 12 18 - - 1203 0524 Impress (bansou Remix) 150 05 12 14 17 - 0820 0327 INF-B《L-aste-R》 197 06 12 18 - 19 1171 0327 Innocent Floor 199 06 12 17 - - 1261 0231 Innocent Tempest 180 06 12 17 - 19 1130 PB09 INSECTICIDE 199 06 12 18 - 19 1170 0508 Into The Madness 155 05 12 14 17 - 0956 0455 Invisible Bullets 184 05 12 15 17 - 0948 0313 Invitation from Mr.C 230 06 12 18 - 19 1169 0430 It s a new day! 132 04 07 12 16 - 0771 0101 It s over 144 01 08 12 - 13 0948 BS終 IX 198 06 12 17 - 19 1249 0519 Jacob s Elevator 193 06 12 15 18 - 1070 0615 Jailbreaker 180 06 12 15 17 - 1143 PB23 JOMANDA 90-300 06 12 17 - - 1292 0401 JUGGLE 148 04 12 14 17 - 0937 0670 Juωpscare!! 90-128 06 12 15 18 - 1003 0420 JUNKIE FLAVOR 120-240 06 12 16 18 - 1047 0314 Just Be Friends 128 02 07 12 - - 1004 0449 Justitia Gladius 156 06 12 15 17 - 0871 0315 KAC 2012 ULTIMATE MEDLEY -HISTORIA SOUND VOLTEX- 200 06 12 17 - 18 1712 遺跡 KHAMEN BREAK 180 05 12 16 - 16 1379 0232 KiLLeR MeRMaiD 440 06 12 17 - - 1021 0446 KIMIDORI Streak!! 219 06 12 15 18 - 1075 0680 KINGWORLD 240 05 12 15 18 - 1599 0446 Knights Assault 276 06 12 14 17 - 0914 0221 Last Concerto 220 06 12 17 - 18 0987 0536 Lazurite 175 06 12 15 18 - 1117 0313 LegenD. 205-206 06 12 18 - 19 1240 0510 Liar rain 220 06 12 15 - 18 1297 0452 Liévre -blanche- 180 05 12 14 17 - 1029 歌合戦5番勝負 LIKE A VAMPIRE 276 05 12 15 17 - 1184 アゲモラ Lo-Fi-M 140 05 12 16 - - 0953 0371 Lord=Crossight 154 07 12 17 - 19 0919 BST Lost wing at.0 183 06 12 15 17 - 1194 0401 LOVE EAST 168 03 08 12 15 - 1086 0692 LOVE TONIC 165 05 12 15 18 - 1192 0453 Lunatic Sprinter 152-205 06 12 15 18 - 1287 0513 MARENOL 140 05 12 14 17 - 1152 0537 Me Tear 213 05 12 15 17 - 1088 0301 MEGANE 120 01 08 12 - - 0926 BEMANIラッシュ Memento mori -intro- 170 06 12 16 18 - 0988 アゲモラ Metamorphobia 160 06 12 17 - - 1004 0352 MG277 277 06 12 18 - - 0967 0512 Mischievous theater 155 05 12 14 17 - 0889 0607 M-O-R-F-I-N-E 220 05 12 15 17 - 1710 0648 Μοῦσα 200 05 12 15 17 - 1474 0457 Musha Vibration 177 06 12 15 17 - 0894 0697 My song 188 05 12 15 18 - 1346 0605 #Namescapes 146 02 12 15 18 - 0901 0347 NEO GRAVITY 165 06 12 18 - 18 1045 0371 NEO TREASON 200 05 12 16 - 18 1398 0352 Never Fails 151 06 12 17 - - 0884 BEMANIラッシュ New Decade 200 06 12 15 18 - 0819 0415 NEWBORN CRYING 185 03 09 12 16 - 1334 0445 Nexta 160 06 12 15 - 18 1249 0455 Night Rockin Bird 190 05 12 14 18 - 1308 0626 NIN-NIN-NIN!! 90-170 05 12 14 17 - 0770 0402 Noisy Minority 180 06 12 16 18 - 1323 0540 Non RolicK!!大冒険 230 05 12 15 17 - 1399 0605 nostos -ark remix- 180-205 05 12 15 18 - 1161 0369 Ok!! Hug Me 210 06 12 16 - 18 1274 0432 OPEN MY GATE 175 05 12 14 18 - 1054 0442 Oriens 140-185 06 12 14 17 - 1055 0518 OZONE 180 06 12 15 - 18 1328 アゲモラ Paradission 154 05 12 17 - - 1081 0627 party stage 310 06 12 16 18 - 1117 0342 Pet Peeve 140 04 12 17 - - 1101 0513 petits fours 222 06 12 15 18 - 1093 BST Phlox 185 05 12 14 17 - 0892 0637 PHOTON BLAXT 165 06 12 15 18 - 1018 0301 Pieces 172 01 08 12 - - 1079 0342 Pieces of a Dream 202 05 12 17 - - 1142 0672 Pixelated Platform (Super Honey!) 216 05 12 15 17 - 1335 0512 PIZZATIME 168 06 12 15 17 - 0968 0437 planetarium 180 06 12 15 17 - 0953 PBメドレー POLICY BREAK Medley from SOUND VOLTEX×jubeat 93-311 05 12 16 18 - 1142 0322 Pon-Pon-Pompoko Dai-Sen-Saw! 183 06 12 18 - - 1050 0401 Poppin Shower 175 04 08 12 16 - 1038 0530 POSSESSION(Gowrock Remix) 158 05 12 15 17 - 0827 0376 Prayer 144 06 12 18 - - 1071 0673 Prayer 183 06 12 15 18 - 1255 0330 Preserved Valkyria 115-220 06 12 18 - 19 1251 0619 PRESERVED VAMPIRE 170 05 12 15 17 - 1073 0670 PRIDE of the FIREBALL 206 05 12 15 18 - 1235 0223 Profession 132 03 12 16 - - 0912 BSG Puberty Dysthymia 70-210 06 12 15 18 - 1121 0517 Pulsar 222 06 12 15 18 - 1097 0101 PULSE LASER 165 02 07 12 - 16 0985 0229 Pure Evil 190 05 12 17 - - 1084 0247 Pure Evil -Aya2g Drm n Tech Rmx- 190 06 12 17 - - 1166 0612 Pure Ruby 178 06 12 15 18 - 1037 0380 Quaint Echo 195 06 12 18 - - 1152 0201 Raptate 112 04 09 12 - - 0800 0114 Ray 175 04 08 12 - 16 1157 0122 -Rayrain- 180 03 09 12 - - 0973 0648 Re call 99 05 12 14 17 - 0682 0645 Re Rose Gun Shoooot! 190 06 12 15 17 - 1306 0533 Яe son D être 63-205 06 12 15 18 - 0819 0403 Rebuilding of Paradise Lost 190-280 05 12 14 17 - 1260 0459 REDO the NIGHT 206 06 12 15 - 18 1140 0380 REGALIA 200 06 12 17 - - 1688 0519 ЯegreT of MemoRy 215 06 12 15 17 - 0909 0355 Renegade Fruits 240 06 12 16 - 18 1555 0440 Яe s NoVǢ 250 06 12 15 18 - 1114 0501 Revolution 165 05 12 14 17 - 0859 0352 REVOLVER 160 06 12 18 - - 0868 PB34 RHYZING BEAT 187 05 12 15 18 - 0952 0529 ROOM 145 02 09 12 16 - 1129 0435 Royal Action 173 06 12 14 17 - 0893 0438 Sacrifice and Faith 184-186 06 12 15 18 - 1122 0601 Sakura Fubuki 175 05 12 15 17 - 1497 PB08 Sakura Mirage 187 06 12 17 - - 1107 0644 SAVE the World 180 05 12 15 18 - 1109 0428 Scarlet Lance 185 06 12 15 18 - 0975 0653 Scat Jazz Dance 162 05 12 16 18 - 1276 0314 Scream out! (SDVX EDIT) 166 05 12 16 - - 0971 0237 second spring storm 131 02 07 12 - - 1046 0109 SEED(DJ Noriken Remix) 175 07 12 14 - - 0986 0342 Seraphim 186 06 12 18 - - 1073 0645 SHARK ATTACK 165 06 12 16 18 - 1433 0502 Sharkbait 155 05 12 15 17 - 1232 0673 Shera 150 05 12 15 18 - 1124 0213 Shiny Up! 130 02 07 12 - - 0949 0601 SHION -sublimation mix- 186 05 12 15 17 - 1262 いちか2019 Six String Proof 130 05 12 14 17 - 0679 0208 Smile 185 03 07 12 - - 0918 0411 Smoked Turkey Rag 150 04 09 12 17 - 1004 0503 SociuS 195-211 06 12 15 18 - 1175 0381 Solar Storm 200 06 12 18 - - 1129 0602 Souhait bleu 225 05 12 16 18 - 1368 BEサマ Sounds Of Summer 175 05 12 16 - - 1091 BST SPACE VILLAGE 170 06 12 14 17 - 1058 BEMANIラッシュ Sparkle Smilin 180 05 12 14 17 - 0932 0535 Sparkling Laser Beam 170 05 12 14 - 17 1094 0628 sparky spark 155 06 12 15 17 - 1064 0643 Splash Underwater 174 05 12 14 17 - 1166 0418 SprrRush!! 209 05 09 12 15 - 1484 BS終 Squeeze 173 05 12 16 - - 1084 0127 STARDUST MERMAID 128 01 07 12 - - 0944 0210 Starlight Vision 180 02 07 12 - - 1560 BPL S3 stellar rain 148 04 12 15 18 - 0935 0634 Struggle for Revival 110 05 12 15 17 - 0886 0513 Sudden Visitor 178 06 12 15 18 - 1295 0511 Sunflower Vibes 190 05 12 15 17 - 1381 0418 Sweet Requiem 190 06 12 16 18 - 1115 0514 Sweetiex2 125 03 09 12 16 - 0973 私立 Synergy For Angels 160 05 12 14 17 - 1120 0401 Take to Lips 115 02 07 12 15 - 0944 0628 Test Flight 188 05 12 15 18 - 1478 0370 The End of War 194 05 12 17 - - 1051 0412 The Formula 144 05 12 15 18 - 1196 0461 THE HEAVEN 200 05 12 15 18 - 1403 0247 The Sampling Paradise (N-Driver Style) 177 05 12 16 - - 1182 0696 The setting sun(burst) 141 04 12 15 17 - 1193 0360 The star in eclipse 220 06 12 17 - 18 1523 0303 The Starry true 132-153 02 07 12 - - 0745 0309 TIEFSEE 165 05 12 17 - - 1257 0367 Time to Air -Fly High Remix- 202 06 12 17 - - 1163 0683 TOKAKU=ALMiRAJ 170 06 12 15 18 - 0712 0114 Tomorrow Perfume (C-Show Remix) 175 05 12 16 - - 0979 野菜農園 Touch My Body 150 05 12 15 18 - 0853 BEサマ TOXIC VIBRATION 197 06 12 17 - - 0878 いちか2019 toy boxer 190 05 12 15 17 - 0733 流星 Triple Counter 216 07 12 17 - 18 1519 0123 true feeling?~本当の気持ち♪~ 165 04 10 12 - - 1047 0637 Twinkle Rookie 205 06 12 15 18 - 1201 0443 Two of Us 92 04 08 12 16 - 0640 0366 Ultimate Ascension 200 06 12 18 - - 1229 0461 ULTRAVELOCITY 158 05 12 15 18 - 0812 0329 UnivEarth 187 06 12 18 - - 1162 PB42 V 150 05 12 15 18 - 0839 0537 Valkyrja ~Aldrlag~ 185 06 12 15 18 - 1021 0411 VAMPIRE 145 04 08 12 16 - 0929 0103 Vampire Killer scar-ed Pf rmx 130 02 06 12 - - 0874 0224 Verse IV 212 05 12 17 - 19 1066 0448 Victim of Nights 180 06 12 15 18 - 1067 0689 V!LLA!N 210 05 12 15 18 - 1310 0320 Virtual Sunrise (nana s Festival EDM Remix) feat. Kanae Asaba 128 02 07 12 - - 0849 0501 vivid landscape 137 06 12 15 17 - 0813 0524 VIVIDWAVERS 140 05 12 15 17 - 0855 0334 Warriors Aboot 175 06 12 18 - - 0940 0687 We Are All The Dreamer 148 05 12 15 18 - 0957 0663 Welcome to the Mosh Pit 172 05 12 15 18 - 1224 0235 werewolf howls. 222 06 12 18 - - 0900 REFLEC WICKeD CRφSS 180 06 11 15 17 - 0919 0609 WILD FIRE 172 04 12 14 17 - 1060 0440 Wings of Glory 225 06 12 15 18 - 1249 0650 WINNING ROAD 170 06 12 15 18 - 1114 0329 Witch in Sweetsland 185 06 12 17 - - 1468 0109 World Vertex 160 04 12 14 - 16 0902 0313 World s end 270 06 12 18 - 19 0929 0344 XHAOS JUDGE 200 06 12 18 - - 1135 0433 Xibercannon 190 06 12 15 17 - 1100 0506 Xicholauncher 110-440 06 12 15 18 - 1173 0355 XROSS THE XOUL 194 06 12 16 - 18 1138 0330 XyHATTE 222 06 12 18 - 19 1361 0609 Xymatic Scope 22-170 05 12 15 17 - 0928 0698 You Only Live Twice 185 05 12 15 17 - 0435 Zelophilia 155 05 12 15 17 - 0902 0666 Zero-Day Exploit(One-Day Fusion Mix) 151 06 12 15 18 - 0982 PB21 アキネイション 185 06 12 17 - - 1047 0348 アナーキーインザ夕景 160 05 12 16 - - 1067 0443 アワデコノヨヲ 212 05 12 15 17 - 1297 0686 アンチグラビティ・ガール 178 04 12 15 18 - 1293 0690 イグジスター 176 06 12 16 18 - 1307 0301 イグジスタンス 200 05 12 17 - - 1289 0656 イグノアザーズ 175 06 12 15 18 - 0851 0666 いでぃおで結構! 151 04 12 14 17 - 0800 0608 イヤホンロマンス 132 03 12 14 16 - 0942 0695 ウイジン 190 06 12 15 18 - 1403 0369 ウエンレラの氷華 200 05 12 16 - 17 1401 0205 え?あぁ、そう。 192 04 09 12 - - 0887 0201 エピクロスの虹はもう見えない 155 01 07 12 - - 1106 アナログ 0511 エンゲージ〆ント 190-230 06 12 15 17 - 0996 0401 オトゲラヴ! 176 05 08 12 16 - 1007 0680 おにけもだんす 197 04 12 14 17 - 0911 0675 おねがいダーリン 180 03 12 15 17 - 1452 0626 オリガミカル・スウィートラヴ 192 05 12 14 17 - 1128 0439 からくりピエロ 102 02 08 12 16 - 0702 0204 カラルの月 Verdammt Remix 135 03 07 12 - - 0934 0336 きたさいたま2000 222 06 12 18 - 19 1540 0106 キミノメヲ 205 03 09 12 - - 1000 0402 キュリオシティ 193 06 12 15 18 - 1116 0401 きゅん×きゅんばっきゅん☆LOVE 165 04 10 12 15 - 1403 0226 きょうもハレバレ 134 03 08 12 - - 0758 0601 キラメキ居残り大戦争 212 05 12 15 17 - 1582 0649 グッバイ宣言 170 02 12 15 17 - 1074 0691 グリーディ・スターズ! 260 05 12 15 18 - 0973 0501 クレイジークレイジーダンサーズ 172 06 12 15 17 - 0945 0405 ケムマキunderground 200 06 12 15 17 - 1077 0203 こちら、幸福安心委員会です。 128 02 12 15 - 18 1256 フカセ、ミズタニ 0102 ごりらがいるんだ 160 04 08 12 - 15 0976 0632 サクラノソバニ! 228 05 12 15 17 - 1288 0108 サヨナラ・ヘヴン(かめりあ s NEKOMATAelectroRMX) 150 03 07 12 - 17 1011 0205 サヨナラデイズ 142 02 09 12 - - 0982 0203 サリシノハラ 135 03 09 12 - - 0936 0339 じゅーじゅー♥焼肉の火からフェニックス!?~再誕の†炭火焼き~ 180 06 12 17 - - 1155 0321 シリョクケンサ 135 02 07 12 - - 0925 歌合戦5番勝負 スーパー戦湯ババンバーン 187 05 12 15 17 - 1058 0664 ステラ・イミグレーション 170-210 05 12 15 17 - 1533 0509 ストリーミングハート 210 05 12 14 17 - 1213 0451 スラッシュ//シスターズ 210 06 12 15 18 - 0939 0428 セイクリッド ルイン 186 06 12 15 18 - 1282 0460 セイシュンライナー 200 05 12 15 17 - 1485 0451 そして黄金郷へ 260 06 12 15 18 - 0899 0106 ソラヘドライブ 180 03 08 12 - - 0908 BST それは花火のような恋 182 06 12 14 17 - 1195 0516 タイムトラベル 220 06 12 16 - 18 1313 0118 チェックメイト 196 03 07 12 - - 0895 0634 チクサクコールが懐かしい 109-194 05 12 15 17 - 0757 0684 ちくわパフェだよ☆CKP (Yvya Remix) 205 05 12 15 18 - 1076 BPL S3 ちょえちょえまぎか 180 04 12 15 17 - 1503 0350 チルノとまりおのパーフェクトさんすう教室 180 05 12 17 - - 1137 0235 ってゐ! ~えいえんてゐVer~ 314-340 03 08 12 - 15 1146 0506 ツマミ戦隊 タテレンジャー 95-380 06 12 15 18 - 1092 0427 テレポーテーションでやってきた彼とのその後の顛末 190 04 09 12 16 - 1234 0102 とある少年の一日 142 03 07 12 - - 0819 0672 トーキョーサマーナイト(華金Remix) 163 04 12 14 17 - 1006 PB17 ドーパミン 200 06 12 18 - - 1271 0681 ドリームエンド・サバイバー(Hidra-Xjeil Remix) 215 06 12 15 18 - 1377 0205 トリノコシティ 135 02 07 12 - - 0956 0129 ドロボウナイトトリック 218 04 12 14 - - 1111 0409 ナナイロライト 135 03 07 12 15 - 1101 0635 ハートシェイプ・スピカ 170 05 12 15 17 - 1137 怪盗 パ→ピ→プ→Yeah! 160 06 12 17 - - 0806 KAC(2023) パーフェクトイーター 175 03 12 15 18 - 1194 0608 ばらんが!!!! 285 05 12 15 18 - 0748 0210 ハローラフター 190 04 07 12 - - 1179 終盤難 0237 バンブーソード・ガール 208 06 12 17 - 19 1072 BST びいすと! 200 06 12 15 18 - 1189 0457 ファイナルレター 205 06 12 16 18 - 1177 0641 ぶいちゅっばの歌 150 03 12 15 17 - 1163 0621 フェアリーテイル・ラヴァーズ 142 05 12 15 17 - 0920 0457 ブチ上げ候!現代忍者三姉妹 192 05 12 14 17 - 0978 0632 フリコドウル 160 05 12 15 18 - 1470 0446 プレインエイジア(MRM REMIX) 146 06 12 14 17 - 0668 MusiQ FES プログレなぞなぞクイズのテーマ 136-204 05 12 15 18 - 0752 0111 ポーカーフェイス 184 04 09 12 - - 1177 0335 ホーンテッド★メイドランチ 188 05 12 17 - - 1080 0608 ホイホイ☆幻想ホロイズム 195 05 12 15 18 - 1148 0682 ポッピンキャンディ☆フィーバー! 190 03 12 15 17 - 0837 0231 ボルテ体操第一 175-200 01 12 17 - 18 1163 0337 マサカリブレイド 194 06 12 18 - - 1237 0452 まじかる生主@りすなちゃん 220 06 12 15 - 18 1239 0410 マトリョシカ 205-296 03 09 12 16 - 0731 いちか2019 ミッドナイト☆WAR 156 06 12 16 18 - 0661 0533 ミュージックプレイヤー 232 06 12 15 18 - 1295 0426 ミラクル・スイート・スイーツ・マジック!! 88-206 04 09 12 16 - 1123 0635 メモリーズ 136 05 12 15 17 - 1005 0633 メンタンピンドラドラ 185 05 12 14 17 - 0868 0516 ゆりゆららららゆるゆり大事件(yuzen remix) 190 04 12 15 17 - 1021 0601 ラストリゾート 124 01 08 12 16 - 1056 The 9th KAC ランカーキラーガール 200 05 12 15 18 - 1087 0604 りむむむむむむ 140 06 12 15 18 - 0864 0435 ルミナスデイズ 96-145 04 08 12 16 - 1390 0683 レインボウ・フレーバー 140 06 12 15 18 - 0977 0108 レトロスペクティビリー・メリーゴーランド 180 02 07 12 - - 1159 0458 ローリンガール 195 04 09 12 16 - 1367 BST ロプノールの商隊 186 06 12 14 17 - 1229 0201 ワールド・ランプシェード 193 01 07 12 - - 1176 0623 藍の華 198 05 12 15 18 - 1793 0239 悪性ロリィタマキャヴェリズム 280 06 12 17 - - 1039 0428 怒槌 200 06 12 15 18 - 1762 0501 伊邪那美白山姫大神 190 05 12 15 17 - 1717 0507 悪戯センセーション 192 06 12 14 17 - 0871 0125 一途な片思い、実らせたい小さな幸せ。 176 03 08 12 - - 1162 0121 色は匂へど散りぬるを 138 02 08 12 - 17 1170 0401 裏表ラバーズ 159 03 08 12 16 - 0984 0604 運命超過乃巡合 165 05 12 14 17 - 1059 0216 桜華月想-SDVX EDIT- 138 02 08 12 - - 1101 遺跡 御千手メディテーション 150-190 06 12 15 - 17 1033 0529 御伽噺に幕切れを 131-203 05 12 15 17 - 0963 PB12 鬼天 161 06 12 17 - - 1313 0502 革命パッショネイト 194 05 12 15 17 - 1031 0662 過去を喰らう 187 04 12 15 18 - 1178 0501 君は Fantasista 220 06 12 15 17 - 1047 0378 極圏 207 06 12 18 - - 1321 0516 近未来百鬼夜行譚~死返之巻~ 165 05 12 14 17 - 0847 0334 紅の剣舞 190 06 12 17 - - 1235 0602 月下の舞兎祭 152 05 12 15 17 - 1025 0341 月光乱舞 186 05 12 18 - 19 0993 0444 煙 170 05 12 14 17 - 1015 0107 恋する☆宇宙戦争っ!! あばばばみっくす 200 06 12 15 - 15 0902 0415 恋とキングコング 158 03 08 12 15 - 0914 PB26 恋歌疾風!かるたクイーンいろは 120-168 05 12 15 18 - 1184 0441 業焔繚乱 201 06 12 15 - 18 1181 0435 極彩天奏 156 06 12 15 18 - 0932 0410 湖底遺跡のヴィダー・ハル 185 04 08 12 15 - 1474 0316 混乱少女♥そふらんちゃん!! 32-259 06 12 18 - - 0869 0213 最終鬼畜妹フランドール・S 200 05 12 16 - 18 1455 0240 最果てのコトバ 155 02 08 12 - - 1397 0362 侍Annihilate!! 500 06 12 18 - - 1424 0306 幸せになれる隠しコマンドがあるらしい 142 06 12 16 - - 1053 0345 漆黒のスペシャルプリンセスサンデー 200 06 12 17 - - 1153 0654 灼ナル刃、破カヰ譜 165 06 12 15 18 - 1272 PB15 灼熱Beach Side Bunny 153 06 12 18 - - 1291 0418 少女救世論 159 03 07 12 16 - 1204 0448 少女綺想曲 -G.X.N. Remix- 180 05 12 14 17 - 0974 0233 少女暴動 300 05 12 17 - - 0994 0438 神話に芽吹く 197 06 12 15 18 - 0951 0451 水簾ノ調 190 06 12 16 18 - 1238 0204 隅田川夏恋歌 (I/O Angel mix) 178 03 08 12 - - 1158 片手 0507 諏訪大信仰 200 06 12 15 18 - 0886 The 10th KAC 世界の果てに約束の凱歌を -VOLTEX Mix- 205 05 12 15 18 - 0814 0105 世界はネコのもの 157 02 06 12 - - 1190 アナログ 0364 雪月花 -さわわRemix- 188 06 12 17 - - 1133 アゲモラ 絶対零度 209 06 12 18 - - 1268 0535 遷 151 05 12 14 - 17 0924 私立 創世ノート 200 06 12 15 17 - 1325 0118 地球最後の告白を 140-190 03 08 12 - 17 0970 0427 地球防衛乙女パンナコッター 156 03 08 12 16 - 0761 0221 超越してしまった彼女と其を生み落した理由 178 06 12 17 - 18 1130 0622 天弓天華オトハナビ 170 05 12 16 18 - 1338 0377 東方妖々夢 ULTIMATE MEDLEY 220 06 12 18 - - 1073 0417 透明な記憶の風穴 180 04 10 12 16 - 1054 0690 毒杯スワロウ 140 04 12 15 18 - 0976 0102 西日暮里の踊り 140 04 07 12 - 16 1034 0502 熱情のサパデアード 136 06 12 14 17 - 0925 0123 灰色の空想をつかんで 200 05 08 12 - - 1221 X-record 3 儚キ戀ノ幻想譚 175 05 12 15 18 - 1002 0690 花火のおもちゃ箱 176 05 12 15 18 - 1306 0246 始まりへと続く帰り道 171 03 07 12 - - 1308 0601 叛逆のディスパレート 194 05 12 15 17 - 0650 0201 非公開日誌 190 02 07 12 - - 1533 0603 響く静寂 212 04 12 14 17 - 0914 0128 秘封倶楽部の未踏世界 146 02 09 12 - - 1022 野菜農園 片翼のディザイア 178 05 12 15 17 - 0911 0301 星屑ユートピア 240 02 07 12 - - 1709 0201 待チ人ハ来ズ。 160 03 07 12 - - 1117 0501 真夏の蜜と唇 fm. 希望の星は青霄に昇る 150 05 12 15 17 - 0946 0667 無意識レクイエム 195 04 12 15 17 - 1193 0643 夢幻泡影 269 06 12 15 18 - 1037 BST 蟲の棲む処 161 06 12 15 17 - 0815 0424 胸の中で誰かが 175 02 09 12 15 - 1188 歌合戦5番勝負 斑咲花 134-201 06 12 15 17 - 1329 0502 無魎大数 230 06 12 15 18 - 1376 0344 冥天・ヘメロカリス 180-230 05 12 18 - - 1134 0405 刃の如く ft. ネコメアリ 90-158 03 08 12 15 - 0933 0239 柳の下のデュラハン hard chaos mix 220 06 12 17 - - 1339 0432 闇夜に舞うは紅の華 174 05 12 15 17 - 0869 0223 雪女 200 05 12 16 - 17 1087 PB14 量子の海のリントヴルム 280 06 12 17 - - 0879 0616 黎明の情 210 05 12 14 17 - 0878 0110 恋愛勇者 190 03 08 12 - - 0965 0417 私とあなたのMYOURENJI☆ 142 03 07 12 16 - 1028
https://w.atwiki.jp/xbox360score/pages/1995.html
State of Decay 項目数:30 総ポイント:600(400+100+100) 難易度:★★☆☆☆ 製品情報:http //marketplace.xbox.com/en-US/Product/66acd000-77fe-1000-9115-d802584111e8 配信日:2013年6月5日 DL費用:1600MSP ジャンル:Action Adventure, Strategy Simulation ☆国内未配信 State of Decay atwiki http //wiki.hzmn.info/sod/ State of Decay wikia http //stateofdecay.wikia.com Cannibal Family Picnic Got to the Mt. Tanner Ranger Station.レンジャーステーションに辿り着く 5 Holy Rolling Escaped Mt. Tanner and found the survivors at the church.Mt.Tannerから脱出し、教会で生存者を見つける 10 Survivor Escaped Trumbull County.Trumbull Countyを脱出する 20 It Was Just a Police Action Found out what the Army was up to. 10 Home on the Grange Played matchmaker for Quentin and Becca. 10 Arrested Developments Saw things through at the courthouse. 10 Gun Thugs Helped the Wilkersons resolve their differences. 10 Pest Control Destroyed 5 infestations in one day.infestationを1日で5件片付ける 20 Watch the Birdie! Distracted zombies to complete an objective.ゾンビを混乱させた上でオブジェクティブを完了する 10 I Can See My House From Here Completed a survey activity.調査アクティビティを完了する 10 Land Usage Built one of every type of facility.全タイプの施設を建築する 20 Home Improvement Built a facility.施設を建築する 10 I ll Be There For You Earned 500 Fame.Fameを500獲得する 10 Mercy Shot Killed a member of your community to prevent them from turning.感染したメンバーがゾンビになってしまう前に殺す 10 Come and Knock On Our Door Convinced another enclave to join your community.他の孤立集団をコミュニティに加える 10 Manifest Destiny Built 8 outposts.前哨基地を8つ建てる 15 Everywhere You Look Got 15 people in your community.コミュニティの人口が15になる 20 Movin On Up! Relocated your home base.本拠地を移設する 15 Rule #1 Maxed out a community member s Cardio skill.Cardioスキルが最大になる 10 Trust Me, I m an Expert Earned a skill specialization for one of your community members.メンバーが特殊スキルを獲得する 15 Horde Hoard Destroyed 10 hordes in one day.ゾンビの群れを1日で10件片付ける 20 Ya Always Were An A-Hole Gorman Sacrificed your life in a blaze of glory.自らの命を栄光の炎に捧げる 10 Torn Apart Got killed by zombies.ゾンビに殺される 10 Get Yo Freak On Killed one of each freak zombie type.特殊ゾンビ全種類をキル 10 The Bruce Killed 3 zombies with an exploding propane tank.プロパンタンクの爆発で3キル 15 Double Dead Performed a hand to hand double kill special attack.近接攻撃でダブルキルを行う 15 Gotta Enjoy the Little Things Used a car door to kill a zombie.車のドアでキル 10 Get Outta My Dreams Killed one of each freak zombie type with your car.車で特殊ゾンビ全種類をキル 10 Vehicular Zombicide Ran over 250 zombies.ゾンビを250体轢く 20 Badass Completed 50 missions or activities with the same character.同じキャラクターでミッションかアクティビティを50完了 30 アバターアワード Swine and Bovine Mask Build an outpost in a Swine Bovine. Zombie Mask Visit the cabins by Tanner Lake. Shark Hoodie(男女) Train another enclave at your dojo. Breakdown (6.99ドル):100G The Sacrifice Go Out in a Blaze of Glory (Breakdown Level 1 or Higher)レベル1を脱出する 10 The Dead Man Kill 5 Bloaters (Breakdown Level 2 or Higher)レベル2以上でBloaterを5キル 10 The Judge Perform 50 Zombie Executions (Breakdown Level 3 or Higher)レベル3以上でゾンビを50体処刑する 10 The Survivor Collect 150 Resources (Breakdown Level 4 or Higher)レベル4以上で資源を150集める 10 The Mercenary Destroy 5 Juggernauts (Breakdown Level 5 or Higher)レベル5以上でJuggernautを5キル 10 The Ninja Execute 50 Stealth Kills (Breakdown Level 5 or Higher)レベル5以上で50ステルスキル 10 The Scientist Reach Breakdown Level 6レベル6に到達 15 The Rescuer Unlock All Heroes全てのキャラクターを解除 25 Lifeline (6.99ドル) 100G Wired for War Killed 100 zombies with Drone Strikes 10 Rucks in Trucks Delivered 6 rucksacks to your base in the back of a single vehicle 10 Under Siege Survived 10 sieges on your base in a single playthrough 10 Maverick Survived 2 minutes within a Danger Zone 10 Flugtag Sent an energy drink flying 10 Freak Hunt Completed all hunting missions with Sasquatch 10 秘密の実績 War Never Changes Survived detonating a nuclear device in Danforth 20 Last Voice of Danforth Escaped Danforth with Vienna Cho in your community 20 ●ストーリークリア実績 Cannibal Family PicnicからGun Thugsまでのものはストーリークエスト実績。 ●Land Usage ゲーム内で以下の施設の全てを、各一度ずつ建設すれば良い。(アップグレードは一切不要) 当然ながら全ての施設を一エリアで同時には建てられないので 建設済みの施設を撤去し、建て残してる施設を建ててください。 施設リスト選択欄を右にスクロールしないと見つからない「Dining Area」を見落としがちなので注意。 新しく拠点にした場所にはじめからある施設の修復でも建設したことになる模様。 Workshop Sleeping Area Medical Area Training Area Cooking Area Storage Area Garden Library Dining Area ●Mercy Shot 偶に実績名と同一のクエストが発生する事があり、それを受諾し依頼者を連れ出して撃つ。 メインクエストの進行がある程度必要? ●Everywhere You Look ラジオステーションで生存者発見を実行すると早く見つけやすいが、100Influence掛かるので計画的に。 また、人口が増えるとメンバーの不満が溜まりやすいので、ステータスをこまめにチェックして解消させたい。 行方不明者はカウントされない。 ●Trust Me, I m an Expert スキルレベルが上がるとスキルメニューの下に特殊スキルが幾つか表示される。 各カテゴリ毎に1つづつ習得できる。 ●Rule #1 ダッシュするとCardioに経験値が入る。 スナック菓子を食べながらホームで走ると安全。 車に乗り込む前などに意識して走ってスタミナを減らすようにしてると割合速いかも。 ●Ya Always Were An A-Hole Gorman 投げ物に手榴弾や火炎瓶を装備して、ゾンビに囲まれ死亡する。 そうすると、死亡する直前に装備した物で最後の一撃を自動で行う。 当然そのキャラは死亡してロストするので注意。 ●Double Dead powerhouseのスキルを持つキャラをLv6まで育てると覚えられる 一例として、Marcusがダブルキルスキルを覚えられる。 ●特殊ゾンビ どれもZed Huntミッションで遭遇する可能性がある。 Big Bastardは倒れている所を轢き殺すようにするのがコツ。ぶつかって、起きるのを待っていると 車がいくらあっても足りない。慣れると小さい自動車でぶつかり、奴を倒して、轢き直して即終了も簡単。 ただ体力が多く残ってると起き上がりも速いので急ぎ目にどうぞ。 Feral Zombie Screamer Big Bastard(デブ) SWAT Zombie (武装) Rotter(毒吐き) ●Badass 物資の運搬もクエスト扱いなのでこまめに運ぶだけでも達成できる。 Breakdown ●The Rescuer 当然最難関のThe Sniperも含まれる 5回連続ヘッドショットで1HSストリークでそれを25回 少しでも難易度を下げたいならフォーカスエイムが必須となる アワード ●Swine and Bovine Mask レストランにoutpostを建てる。Spencer s Mill以外の街だと解除されない模様。 ●Zombie Mask スタート地点北にあるキャンプ場。
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Top Neo-Ericksonian Hypnotherapeutic Process Step 3 Metaphorical Guiidance Step3 Metaphorical Guidance ステップ3:メタファーによる導き Metaphors, anecdotes and allusions are used during hypnotherapy for the same reason that they are used in nontherapeutic setting, i.e., because they communicate ideas persuasively, provoke personal associations to the subject matter, and stimulate creative thinking. Whether used within a hypnotherapy context or not, virtually all metaphors can trigger a rich assortment of conscious and unconscious associations, any one of which may direct a person s attention toword personal issues or provide a useful insight. Thus, all of the metaphors presented in this text also could be used with some probability of beneficial effect during an ordinary conversation or a nonhyonotic therapy session. メタファーやアネクドート(逸話)それにアリュージョン(ほのめかし)が催眠療法で使用されるのは、非催眠的状況で使われるのと同じ理由である。すなわち、メタファーなどは、アイデアを受け入れやすい形で伝達し、被催眠者の問題と関連した個人的連想を喚起し、創造的思考を刺激するためである。催眠療法の文脈である場合もない場合も、事実上すべてのメタファーは、意識的かつ無意識的な連想の豊かな組み合わせの契機となることができ、それら組み合わせのどれも、人の注意を個人的問題に向けたり、有用な洞察を与えたりする可能性がある。それ故、この本で示されるメタファーのすべてはまた、日常会話や非催眠セラピーのセッションで使っても、一定の確率で良い効果を発揮することができるだろう。 Actually, the metaphors and anecdotes presented in this text incorporate a variety of persuasive rhetorical devices, such as allusions, similes, rhyme, poetic rhythm, etc. As a result, these metaphors and anecdotes stimulate therapeutic events in several different ways. 実際、この本に示されたメタファーやアネクドートは、アリュージョンや直喩、韻、詩的韻律などといった、様々な説得的なレトリックのしかけを含んでいる。結果として、メタファーやアネクドートは、いくつかの異なるやり方で治療的出来事を喚起する。 On the one hand, the basic content and events of the story may be symbolically descriptive of your client s personality, situation or problem. This descriptive analogy can lead that client toward a more direct examination and appreciation of an undesirable efect, the metaphor says to your client, "Here is what you are doing to yourself!" "Here is the situation you are in!" "Here is how you look to others!" The metaphors presented in this book are designed to do this in an indirect manner that does not threaten the conscious personality or arouse resistance to the message. The metaphor merely plants the seed of an idea at the unconscious level. If that idea is useful, it will grow to fruition over time at a conscious level and result in a conscious realization. 一方では、物語の基本的内容や出来事は、クライエントのパーソナリティや状況、問題を、象徴的に表したしたものかもしれない。この記述的なアナロギー(類似)は、クライエントが、直面したがらない結果をより直接的に調らべたり評価したりするよう導くことができる。メタファーはクライエントに次のように言っているのだ。「これがあなたが自分自身にしていることだ」「これがあなたが置かれた状況だ」「これがあなたが他人を見る時のやり方だ」。この本にあるメタファーは、こうしたことを、意識的なパーソナリティを脅したり、メッセージに対する抵抗が生じないような間接的な仕方で行う。メタファーは、無意識のレベルで、考えの種を蒔くだけである。もしその考えが有用なら、意識のレベルでも時間をかけて成長して実を結び、意識的な実現をもたらすだろう。 In addition, the events of each metaphor may be prescriptive. In other words, the story may contain examples of problem-solving strategies, coping skills, or new perspectives which your client could apply to his/her circumstances. It is assumed that many clients will simply recognize at some level the merits of the problem-solving approach offered in this story and will use it later as a templete or guide to resolve their problem. Other clients will experience such a vivid involvement in their own imaginary participantion in the story that they learn the strategies vicariously. 加えて、それぞれのメタファーが表す出来事は、処方的である可能性がある。言い換えれば、物語は、問題解決の方略やコーピング・スキル、あるいはクライエントが自分の環境に適用できる新しい物の見方などを含んでいる可能性がある。次のことが仮定されている。多くのクライエントは、物語の中に与えられた問題解決のアプローチを様々なレベルで受け入れ、後になって自分の問題を解決するために、それをテンプレートやガイドとして用いるだろう。また他のクライエントは、彼らが方略を追体験した物語に、想像の中で参加することで、そのような生き生きとした関与を経験するだろう。 The chains of association initiated by the characters, events, settings, or words used within each story offer another source of therapeutic benefit. By scattering key words, phrases, incidents, and symbols throughout each metaphor, we have enabled you to gently guide or direct thinking toward specific topics such as childhood, family, sex, anger, loss, etc. Again, your client is indirectly encouraged to consider issues that ordinarily might be ignored or avoided. それぞれのストーリーの中に登場する人物や出来事、状況、言葉によって喚起された連想の連なりは、治療的な有益な他の資源を提供するだろう。それぞれのメタファーの全体にキーワードやフレーズ、事件、シンボルをばらまくことで、特定のトピック、たとえば子ども時代、家族、性、怒り、喪失等々、といったものに思考を向けるよう、我々は人々が優しく導かれ方向づけられるようにした。再びクライエントは、普通なら無視されたり避けれたりするだろう問題について考えるように、間接的に促される。 Finally, clients themselves may invent or project a therapeutic meaning onto any metaphor. Because pain continually draws attention toward the source of difficulties, when therapy clients hear an ambiguous message their inner search for meaning, almost invariably leads them toward the very things they are trying hardest to avoid, i.e., pain, secrets, unpleasant memories, the need for change, etc. Clients naturally assume there is a reason why their therapist is telling them a particular story and they immediately begin searching for hidden message or personal relevance. If the metaphor is too obviously descriptive or prescriptive, they may notice the implications right away and reject the messege and/or the message bearer. Thus, the less direct or more symbolic the personal relevance of a metaphor, the more a client is forced to rely upon intuition and unconscious insight to decipher the meaning. 結局のところ、どんなメタファーであれ、その治療的意味を作り出しメタファーの上に投影するのはクライエント自身だろう。痛みは困難の源に注意を引きつけ続けるので、セラピーの際、クライエントは、彼らの内側に意味を探せ、そして、ほとんどいつも、クライエントが最も激しく避けようとするもの、痛み、秘密、不愉快な記憶、変化の必要などなど、に彼らを向かわせろ、といった両義的なメッセージを聞くことになる。クライエントは自然とセラピストが話すある物語には何か意味があると仮定する。そしてクライエントはすぐに物語の隠された意味や自分個人にとっての妥当性を探し始める。メタファーの描写や処方的意味合いがあまりに明白ならば、クライエントはメタファーのもつ意味にすぐに気付くかもしれず、メッセージとそのメッセージの運び手であるメタファーのいずれかを、あるいは両方ともを、拒否するかもしれない。それ故、メタファーの個人へに当てはまりがより間接的であり、より象徴的であればあるほど、クライエントはますます直感と無意識による意味の解読に頼らざるを得なくなる。 Our experience suggests that the therapeutic significance and impact of self-generated meanings are always more powerful than imposed meanings and the ambiguity of metaphors makes them an ideal way to promote such discoveries. 我々の経験が示唆するのは次のことである。すなわち、自発的に生み出された意味が持つ治療的重要性や影響力は、与えられた意味がもつものよりも常に強力であり、メタファーの両義性によって、メタファーは、クライエント自身による意味の発見を促進するための理想的な方法となる。 The most ambiguous metaphers are called general purpose metaphers. These matephors contain ideas and suggestions which are relevant to the full functioning of anyone in the general population, but they have no obvious personal relevance to any specific individual. As such, they allow each client complete freedom to "discover" a personally relevant implication or meaning for him/herself. 最も両義的なメタファーを汎用メタファーと呼ぼう。このメタファーは、一般的な人々なら誰のものでも、そのすべての機能に関連する考えや暗示を含んでいるが、どの特定の個人に対しても、はっきりとした関連性を持っていない。上記のようなものであるので、汎用メタファーは、クライエント個々人が、彼/彼女にとっての個人的な含意や意味を「発見」することを、まったく自由に行ってよいものである。 If a general purpose metaphor fails to elicit significant self-discoveries, however, then it may be necessary to provide a metaphorical message that is somewhat more personally descriptive or straightforwardly prescriptive for that individual. Ideally, this personalization increases the client s sense that what the therapist is saying is specifically directed toword him/her (which, in turn, may increase the motivation to discover and use the hidden meaning), but remains subtle enough to avoid creating reactance or resistance. しかし、汎用メタファーでは、クライエント自身がその意味を発見することに進まないのなら、そのときはより個人的に表現されるか、その個人の問題に対処するよう処方されたメタファー的メッセージが提供されることが必要となるかもしれない。理想的には、こうしたメタファーを個人に合わせることは、セラピストの発言が他ならぬクライエントに向けられているのだという感覚を増大するものでありたい(そうした感覚は、今度は、クライエントの隠れた意味を発見し活用しようという動機を大きくするかもしれない)。しかしこうしたメタファーの個人化は、抵抗が生じるのを避けられる程度に、あまり目立たぬものである。 There are at least three possible sources of topics for personalizing metaphors. First, you may be able to use the metaphors presented by your clients themselves during a Diagnostic Trance, an ordinary therapy session, or a discussion of their dreams. When one client announced that he felt like he had been run over by a truck, metaphors dealing with driving and with animals trying to cross expressways were used during that session. Similary, when another client reported a dream about swimming, metephors about ocean, fish and other related topics were incorporated into her hypnotherapy. メタファーを個人化するのに、少なくとも3つの有望なトピックの源がある。一つ目は、診断的トランスや普通のセラピーのセッション、あるいは夢についての話し合いの中で、クライエント自身が示したメタファーが、使えるかもしれない。あるクライエントが、自分はトラックにひかれたようなものだ、と言ったならば、運転を扱うメタファー、高速道路を横断しようとする動物を扱ったメタファーが、そのセッションの間、使える。同様に、別のクライエントが泳いでいる夢を報告したなら、海や魚やその他関係するトピックについてのメタファーを、そのクライエントの催眠療法に取り入れることができる。 A second way to signal clients that you are using metaphors personally relevant to them is to select ones that reflect your own metaphorical associations to that particular individual. Foucus upon the client s outstanding physical features, behavior, interpersonal style, or whatever characteristics seem to stand out in your mind. Then ask yourself what thoughts ot images these features create in your own imagination. Erickson once used a story of an ironwood tree with a broken branch as a metaphor with an elderly gentleman suffering phantom limb pain from an amputated arm (Haley, 1985, pp.324-325). We have used stories about fluttering birds, a crazed vase, and the process of making maple syrup, to name a few, because some quality of the client conjured up these associations. クライエントに個人的に適合したメタファーを使う二つ目の方法は、あなた自身がクライエントという特定の個人を連想するものを選ぶ方法である。クライエントの身体的、行動的、対人関係的に顕著な特徴や、その他クライエントを特徴付けると思えるようなものなら何でもいい、それに焦点を合わせてみよう。それから、これら特徴が私の想像の中で作り出す考えやイメージはどんなものであるか、と自分自身に問いかけよう。エリクソンはかつて、切断された腕の幻肢痛に苦しむ老人に合わせたメタファーとして、枝の枯れた硬木の物語を使ったことがある。我々は、2、3例をあげるなら、はばたく鳥、ひびの入った花瓶、メイプル・シロップの製造過程といったものについての物語を使ってきた。というのも、クライエントがもつ性質が、これらの連想を心に呼び起こしたから。 The third and perhaps the primary source of metaphorical associations is the client s problem itself. This method of selection has an obvious advantage in that metaphors which are related in some symbolic manner to the presenting problem often contain inherent implications for alternative problem-solving strategies. Thus, a person whose presenting problem is that he/she is anxious and high-strung might suggest a metaphor involving a guitar player who finally learned how to play well when he/she loosened the strings on his/her guitar. 三つ目の、そして大抵の場合にはメタファー的連想の第一の源となるのは、クライエントの問題自体である。この方法には明らかな利点がある。出現している問題に象徴的に関係しているメタファーはしばしば、問題解決の代替的方略を内在的に含んでいることがある。それ故、不安を覚えたり神経が張りつめていたりして問題を訴える人は、ギターの弦をゆるめたときにこそギターリストは上手な演奏の仕方を学ぶというメタファーを示唆しているのかもしれない。 Logically, the most effective metaphors are derived from all of these sourses at once. This enables each metaphor to reflect the client s view of the problem, the therapist s view of the client, and the therapist s suggested solutions to the problem. Such individualization would be expected to maximize the client s interest in and vicarious participation in the metaphor and to enhance the therapeutic impact. 論理的には、最も効果の高いメタファーは、これらすべての源から同時に出てきたメタファーである。このことによって、クライエントの問題に対する見方、セラピストのクライエントに対する見方、セラピストが暗示する問題解決といったものを、メタファーのそれぞれが反映することができる。こうしたメタファーの個人化は、メタファーに対するクライエントの関心と我がごとのとして参入とを最大にし、治療的効果を強めるだろう。 It probably should be mentioned at this point that we prefer naturalistic metaphors that are based upon actual events or real phenomena rather than fictional or allegorical stories. Our experience suggests that this naturalism gives the metaphor more legitimacy and validity than a made-up tale. 我々が架空の物語や寓話よりも、現実の出来事や現象に基づいた自然なメタファーの方を好むことは、おそらくここで言っておくべきだろう。我々の経験は、こうした自然的なものへの志向によって、メタファーは、作られたお話よりも、高い正当性と妥当性を持つのである。 This book contains scripts for general purpose metaphors that can be used with virtually anyone. It also contains scripts for problem-focused metaphors that we have found to be useful with certain types of problems and clients. We recommend that one or two of general purpose metaphors be used following the initial trance induction. If this general approach stimulates therapeutic change, then there may be no need to use a more problem-specific metaphors. On the other hand, if neither the general purpose metaphors nor specific reference metaphors seem to produce results, then it may be desirable to use a more direct approach. この本には、事実上誰に対しても用いることができる汎用メタファーが載っている。また、我々があるタイプの問題やクライエントに用いて有用だった、問題に焦点を当てたメタファーも採録している。我々は、最初のトランス誘導に続いて、ひとつかふたつ、汎用メタファーを用いることを薦める。もしこうした汎用メタファーが治療的変化をもたらしたなら、より問題に特化したメタファーは使う必要はないかもしれない。しかし他方で、汎用メタファーも、特定の問題向きのメタファーも効果がないようであれば、そのときは、より直接的なアプローチを用いることが望ましいかもしれない。
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autolink (初稿:2010.12.20) Quarpel treated garments(米軍開発の衣類の撥水処理)について調べた。決められた方法で洗えと書いてあるのでその方法を調べてみた。 洗濯するにはどうしたらいいかググってもでてこないので。 Quarpelは1959年に米陸軍Quartermaster Research and Development Laboratories (当時) で開発された布地用撥水処理技術。 "Quartermaster-developed repellent"から"Quarpel"と命名された。 参照:http //milcloe.info/database/Quarpel.html Quarpel処理された撥水力は非常に強固で普通の手洗い洗濯ではその効果は落ちない。軍では最大15回は耐えるとしているらしい。 80年以降のM-65ジャケットにQuarpel仕上げの衣類に関する記載があったので和訳してみた。 Quarpelの洗濯方法に関する大体翻訳 Quarpel処理された衣類の洗い方(洗濯方法)については以下の通り和訳してみた。 9. For cleaning and restoring of water repellency, return to laundry for machine washing In accordance with established procedures for quarpel treated garments 9.洗濯機で洗い清浄を保ち撥水効果を回復するにはQuarpel処理された衣類ために決められた方法で洗うこと。また、洗濯の際はファスナーを必ず閉じること。 10. Machine Washing Use permanent Press Cycle. Wash in warm water using mild detergent. 10洗濯機の場合:パーマネント加工衣類用のコースを使うこと。中性洗剤使用し温水で洗うこと。 11. Hand Washing Wash in warm water using mild detergent. DO NOT WRING OR TWIST. Rinse in clean warm water. 11.手洗いの場合:中性洗剤を使い温水で洗うこと。絞ったりねじったりしてはいけない。きれいな温水ですすぐこと。 12. DO NOT USE CHLORINE BLEACH OR STARCH. 12塩素系漂白剤や糊付けをしてはいけない。 13. Drying. Dry at low heat (do not exceed 130°F). After drying, tumble at room temperature for 10 minutes. Remove immediately from dryer To drip dry, remove from water and place on a rust-proof hanger. 13.乾燥について:54度以下の低温で乾燥させること。乾燥後10分間室温で回転させておくこと。 ドリップドライのため、乾燥機からすぐ取り出すこと。水から取り出したら耐錆のハンガーにつるすこと。 permanent Press Cycle パーマネントプレスサイクル パーマネントプレス加工された衣類用の洗濯機のコース。アメリカ式のコース表示。 弱流水洗い、乾燥の前にすすぎをするコースのよう。 アメリカの洗濯機は標準でも日本の物より荒々しいらしいので、 日本なら標準コースでよいだろう。 130度(華氏) = 54.4444444 度(摂氏) ドリップ‐ドライ 【drip-dry】 《しずくを垂らして乾かす、の意》洗濯して絞らずにそのまま干して乾かすと、すぐに乾いてしわもできず、アイロンがけが不要な合成繊維などの衣類のこと。 和訳してみると文化の違いを感じるものだ。 80年代以降のM-65ジャケットのラベルの記載原文 http //coldweatherclothing.info/TM/TM10-8400-201-23.pdf COAT, COLD WEATHER FIELD 1. Wear as outer garment or as under-layer in cold dry climate 2. Wear button-in liner for added insulation. 3. Adjust closures and drawcords to ventilate; avoid overheating of body. 4. When hood is used, lower extension shall be worn over neck opening, preventing water entering opening. 5. Brush snow or frost from garments before entering heated shelters. 6. For fast drying, remove liner from coat. 7. Do not expose to high temperature of a stove. 8. Lubricate slide fasteners with wax. 9. For cleaning and restoring of water repellency, return to laundry for machine washing In accordance with established procedures for quarpel treated garments 10. Machine Washing Use permanent Press Cycle. Wash in warm water using mild detergent. 11. Hand Washing Wash in warm water using mild detergent. DO NOT WRING OR TWIST. Rinse in clean warm water. 12. DO NOT USE CHLORINE BLEACH OR STARCH. 13. Drying. Dry at low heat (do not exceed 130°F). After drying, tumble at room temperature for 10 minutes. Remove immediately from dryer To drip dry, remove from water and place on a rust-proof hanger. DO NOT REMOVE THIS LABEL http //www.qmfound.com/Army_Green_Uniform.htm 1959、Quartermaster ResearchとDevelopment研究所(現在の米軍ナティック研究所)の科学技術者による雨着処理におけるブレークスルーでは、作られていて、満足できて魅力的な軍用のレインコートはついに可能です。 これらの研究所の化学者は、相乗効果的に織物に関する撥水加工と耐油の非常に長持ちする処理を起こすために2個の商業的に利用可能な水の駆虫剤を結合しました。 Quartermasterによって開発された駆虫剤としての"Quarpel"というこの処理は雨着にコーテッド・ファブリックを使用するという必要性から陸軍の衣服デザイナーを解放しました。 Quarpel処理は、再処理なしで最大15の洗浄に耐えて、まだ次に、市販の最も良い蒸気透過性のレインコートよりすばらしい水の撥水性を保有しているかもしれません。 化合物で扱われた織物は、不愉快な湿気凝縮(24)を透過性と持っていない蒸気のままで残っていました。 Quartermaster Corpsは、衣服をさばいて、戦うためにQuarpelを適用しました、そして、結果は処理が効率的に撥水加工の、そして、ウオッシャブルで着心地が良かった雨着を提供するかもしれないという彼らの望みを確認しました。 それに従って、1964年に、陸軍は、すべての男性の人員のためにコーテッド・ファブリック暗灰色レインコートを取り替えるのにQuarpel処理を利用するsemidressレインコートを採用しました。 新しいレインコートは、ライターでしたが、摩耗によって陸軍グリーンのユニフォームに緑色の色合いを調和させていて、5オンス(内面の肩のくびきがある綿のポリエステル織物)の単一層で作られました。 その可選性と、より良い掛け布のため、新しいレインコートは、改良された外観を供給して、現行基準より長い耐用年数を約束しました。 正常な手/マシン洗濯はQuarpelを洗い落とすことができません。 http //www.leesarmystore.co.uk/store/product.php?xProd=1178 Our waterproof hooded anorak is designed to keep you protected from the effects of windchill and the wet. Made from poly-cotton, the material is treated with Quarpel rain and stain repellent. Developed for the US Army, Quarpel impregnates clothing fibres with a unique formula that repels moisture. Quarpel treated clothing is soft and silent, water repellent and retains breathability. Normal hand/machine washing cannot wash out Quarpel. This anorak is the simple yet effective way to keep dry in the rain, allowing you to wear multiple layers underneath for warmth. The anorak features a large fitting hood with drawcord which has enough room for a hat and scarf to be worn underneath. The anorak can be pulled tight with the elastic pull cords at the sides, and has secure Velcro fastening to the neck to keep the weather out. The large front pocket across the chest is convenient for storing maps and other essential equipment. Key features Loose fitting overhead, Large front pocket across chest with velcro fastening to neck, Drawcord hood, Elastic pull cord at sides, Quarpel treated poly-cotton for water repellence Suitability The ideal lightweight jacket for any outdoor activity. Good for both summer wear and colder conditions if wearing warm layers underneath. This is also fashionable for wearing around town. Loose fitting overhead, Large front pocket across chest with velcro fastening to neck, Drawcord hood, Elastic pull cord at sides, Quarpel treated poly-cotton for water repellancy http //www.google.co.jp/search?q=For+cleaning+and+restoring+of+water+repellency,+return+to+laundry+for+machine+washing+In+accordance+with+Use+permanent+Press+Cycle.+Wash+in+warm+water+using+mild+detergent hl=ja prmd=ivns ei=Y4QOTeKHG43yvQPb2pTfDQ start=10 sa=N http //www.dtic.mil/cgi-bin/GetTRDoc?Location=U2 doc=GetTRDoc.pdf AD=ADA481712 http //www.tpub.com/content/clothingandindividualequipment/TM-10-8400-201-23/css/TM-10-8400-201-23_196.htm
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The LEGO Movie Videogame 項目数:48 総ポイント:1000 難易度:★★☆☆☆ 各実績の攻略法 https //www.trueachievements.com/game/The-LEGO-Movie-Videogame/achievements 360版とは別実績 Cover Your Butt! Complete Prologue - The Prophecy 20 Lets Get Craaazzzyyyy Complete Level 1 - Bricksburg Construction 20 Darn Darn Darn Darny Darn! Complete Level 2 - Escape From Bricksburg 20 Are Your a DJ? Complete Level 3 - Flatbush Gulch 20 Freeze, Turkeys! Complete Level 4 - Flatbush Rooftops 20 Rest In Pieces Complete Level 5 - Escape From Flatbush 20 No Frowny Faces Complete Level 6 - Welcome to Cloud Cuckoo Land 20 Every Man For Himself! Complete Level 7 - Attack On Cloud Cuckoo Land 20 You Can t Build Em All At Once Complete Level 8 - Escape From Cloud Cuckoo Land 20 Why Are My Pants Cold And Wet? Complete Level 9 - The Depths 20 This Bedoubled Land Couch Complete Level 10 - Infiltrate The Octan Tower 20 See You Later Alligator Complete Level 11 - Put The Thing On The Thing 20 Found Your Pants, Series Is Over Complete Level 12 - Broadcast News 20 I Am A Master Builder! Complete Level 13 - Back From Reality 20 Release Every Micro Manager! Complete Level 14 - Bricksburg Under Attack 20 You Can Still Change Everything Complete Level 15 - The Final Showdown 20 Honey, Where Are My Pants? Collect all pair of pants(Single Player) 30 You Are The Special Achieve The Special in every level(Single Player) 30 Welcome To Bricksburg Collect all of the Red Bricks(Single Player) 30 Build Things Only You Can Build Collect all Golden Manuals 30 Including, But Not Limited To Purchase all Master Builder 20 The Special People In Your Life Purchase all Characters(Single Player) 40 Always Read The Instructions! Complete all Instruction Builds in Story Mode 30 Midas Touch Complete all Golden Instruction Builds 20 Business Business Business Earn 1,000,000,000 studs 50 Everything Is Awesome! Achieve 100% Completion 100 Really hard? This be Impossible! Destroy 50 enemies as Metal Beard 20 The Opposite of Happiness Defeat 20 enemies as Rage Unikitty 20 Ah! The Kragle! Kragelize 10 people with the Kragle gun 20 Building Bad Attempt a Master Build - It with a Non - Master Builder 10 Pow Pow! Bullet Bullet! Gun! Defeat 30 enemies as Emmet Cowboy 20 Ayayaya! Defeat 20 enemies as Sheriff Not - A Robot 5 I Could Sing The Song For Hours Score 21 awesome dance moves in the Construction Site dance mini game 20 No Way, This Is My Jam Score 21 awesome dance moves in the Kragelizer dance mini game 20 Firestarter Make a Fire 20 First Try! Complete an Instruction Build without losing any studs 20 I Am The Computer Collect all studs in any hacking mini-game 20 Wear Clothes... Check! Customise your character 5 A House Divided Play as Abraham Lincoln and Lady Liberty 5 SPACESHIP SPACESHIP! Complete al Master Builds in Sever Room as Benny 10 I Super Hate You Right Now Play as Superman and Green Lantern 10 It s Just Business Use Lord Business Legs Machine 5 The Prophecy, I Made It Up! Switch from Vitruvius into Ghost Vitruvius 10 END OF THE LINE! Shoot Emmet with Robo Skeleton 10 Glues You Daddy? Use the Krage Gun to Shoot Ma and Pa Bad Cop in the Relic Room 10 To The Invisible Jet! Find and destroy the Invisible Jet 20 Grrrg! Smash a chair as Bad Cop 10 Too Bad Switch from Good Cop(Scribble Face) to Bad Cop 10
https://w.atwiki.jp/sdvx/pages/9080.html
楽曲リスト TRACK TITLE / LEVEL 楽曲リスト(VI)/LEVEL20 TOTAL NOV ADV EXH MXM GRV 026 000 000 000 025 001 表記上の最高Lv このLEVELはSDVX単独初出ですべて解禁が必要となっている 最初からTRACK SELECT内に出現しているのはあずき色、桃色、青色、ライム色背景のTRACKを除く11曲 前作と異なり、灰色背景のTRACKの2曲のみe-amusement pass未使用でもプレー可能になった。ただし、FINAL TRACKのみプレー可能 現段階でフォルダカテゴリは重複なしの「FLOOR」(KACオリジナル楽曲コンテストシリーズの優秀賞とBPL S2オリジナル楽曲コンテスト以降)と「SDVXオリジナル」のみ 曲の途中からキャラクターを意識したグラフィック演出がある 灰色背景のTRACKはプレーする為にインプットが必要です シアン色/ライム色背景のTRACKはプレーする為にBLASTER GATEでの解禁が必要です 桃色背景のTRACKはプレーする為に多機種との連動・合同イベントでの解禁が必要なTRACKです 金色背景のTRACKはプレーする為にΩ Dimensionでの解禁が必要です あずき色背景のTRACKはプレーする為にHEXA DIVERでの解禁が必要です 青色背景のTRACKはプレーする為にARENA STATIONでの解禁が必要です $(document).ready(function(){ var defaultTr = function(tr){ // @wikiのtrのクラスatwiki_tr_から行indexを取得 return $(tr).attr( class ).match( atwiki_tr_([0-9]+) )[1]; } var getTd = function(tr,i){ // trからTDテキスト取得 var t = $(tr).find( td ).eq(i).text(); // - ならば、0 if( t === - ){ return 0; } // ソフラン(x-x)ならば、最大BPM if( t.indexOf( - ) -1 ){ var bpms = t.split( - ); return bpms[bpms.length-1]; } return t; } var sortfn = function(span){ var text = span.text(); var order = 1; // 昇順 if(text.indexOf( ▼ ) -1){ order = 2; // 降順 }else if(text.indexOf( ▲ ) -1){ order = 0; // デフォルト } // ソート比較とするtdのIndex var index = span.attr( class ).substring(9); var table = span.closest( table ); table.find( tbody ).html( table.find( tbody tr ).sort(function(a, b) { var a_text = getTd(a,index); var b_text = getTd(b,index); var ret = (order == 1) ? a_text - b_text b_text - a_text; // 比較が一致している場合もデフォルト if((order == 0) || (ret == 0)){ return defaultTr(a) - defaultTr(b); }else{ return ret; } }) ); table.find( span[class^= sortable- ] ).each(function(){ $(this).text($(this).text().replace(/▼|▲/g, )); }); if(order == 1){ span.text(span.text() + ▼ ); }else if(order == 2){ span.text(span.text() + ▲ ); } }; $( #wikibody table th span[class^= sortable- ] ).click( function(){sortfn($(this))} ); $( #wikibody table th span[class^= sortable- ] ).css( cursor , pointer ); }); 投票 No. MUSIC BPM Lv CHAIN 譜面属性dif ind NOV ADV EXH MXM GRV 0525 666 666 08 15 18 20 - 4092 背景に紅刃がレーンを半分に切る 0676 Λkasha 180 08 15 18 20 - 3155 レーンとBT色が反転する 0676 APØCALYPSE RAY 212 08 15 18 20 - 2840 レーンスピードが変化する 0638 Bl∞min 117-234 08 15 18 20 - 3905 途中でレーンが停止 0695 { eXLIPXe } 271 08 15 18 20 - 2257 0513 ΣgØ 236 08 15 18 20 - 3246 0461 ΣmbryØ 220 08 15 18 20 - 3188 0517 * Erm, could it be a Spatiotemporal ShockWAVE Syndrome...? 43-330 08 15 18 20 - 2548 完全停止ギミック 0461 *Feels Seasickness...* 82-248 08 15 18 20 - 3193 0422 FIN4LE ~終止線の彼方へ~ 256 07 15 18 20 - 2335 0406 HE4VEN ~天国へようこそ~ 256 07 15 17 20 - 2257 途中でレーンが消える 0679 HeaveИ s Rain 285 08 15 18 20 - 2489 0438 I 225 08 15 18 20 - 3626 32分ノート、楽曲後半に画面が暗転する 0408 iLLness LiLin 280 07 15 17 20 - 2151 途中でレーンが消える 0347 Lachryma《Re Queen’M》 236 08 13 18 - 20 3038 総合、トリル、 途中でレーンが消える 0539 MAYHEM 998 08 15 18 20 - 5526 0631 MixxioN 275 08 15 18 20 - 2298 グレイスが画面を壊す 0694 NEMSYS ARENA World Hexathlon 190 08 15 18 20 - 2904 挑戦状 《Re miniscence》 125-166 08 15 18 20 - 2706 0664 SuddeИDeath 236 08 15 18 20 - 4409 0533 VVelcome!! 265 07 15 18 20 - 2264 0422 WHITEOUT 198 07 15 18 20 - 2911 0630 XHRONOXAPSULΞ 277 08 15 18 20 - 2360 コンソールと背景が過去のバージョンに変更 0451 Xronièr 234 07 15 18 20 - 2645 0646 You Are My Best RivaL! 240 07 15 18 20 - 3386 0642 いまきみに 176-264 08 15 18 20 - 3064
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ノーム 出自 Vivacious Gnome Vivacious Gnome 出典 Character Guide 31ページ You have an incredibly strong connection to the positive energy that flows through the First World, making it harder to attack your life force with negative energy. You gain negative resistance equal to half your level (minimum 1). When you have the doomed condition, the condition affects you as if its value was 1 lower than it actually is (doomed 1 has no effect, doomed 2 causes you to die at dying 3, and so on). 種族クラス 1レベル Gnome Polyglot 特技1 Gnome Polyglot ノーム 出典 Character Guide 31ページ Your extensive travels, curiosity, and love of learning help you to learn languages quickly. You learn three new languages, chosen from common languages and uncommon languages you have access to. These languages take the same form (signed or spoken) as your other languages. When you select the Multilingual feat, you learn three new languages instead of two. Grim Insight 特技1 Grim Insight ノーム 出典 Character Guide 32ページ 前提条件 Umbral Gnome Others’ attempts to scare you often grant you insights about your would-be bullies that you can then exploit. If you roll a success on a saving throw against a fear effect, you get a critical success instead, and the source of the fear effect is flat-footed to you until the end of your next turn. Inventive Offensive [three-actions] 特技1 Inventive Offensive ノーム 出典 Character Guide 32ページ 前提条件 trained in Crafting You can jury-rig your weapons to perform in unexpected ways. When you use this ability, add one of the following weapon traits to a melee weapon you wield deadly d6, disarm, nonlethal, shove, trip, versatile B, versatile P, or versatile S. You cannot add a trait that the weapon already has. The weapon retains this trait until you a successfully hit and deal damage with the weapon. The weapon retains this trait only while you wield it, and you can have only one weapon modified in this way at any time. If you have expert proficiency in Crafting, you can use this feat as a 2-action activity. If you have legendary proficiency in Crafting, you can apply two weapon traits from the list when using this feat. Life-Giving Magic [reaction] 特技1 Life-Giving Magic ノーム 出典 Character Guide 32ページ 頻度 once per minute トリガー You cast an innate spell from a gnome heritage or ancestry feat. The upwelling of innate magic refreshes your body. You gain a number of temporary Hit Points equal to half your level (minimum 1) that last until the end of your next turn. Natural Performer 特技1 Natural Performer ノーム 出典 Character Guide 32ページ Entertainment comes naturally to you. You become trained in Performance and gain one 1st-level Performance skill feat. Theoretical Acumen [free-action] 特技1 Theoretical Acumen ノーム 出典 Character Guide 32ページ 頻度 1日1回 トリガー You succeed at a skill check to Recall Knowledge to identify a creature. You study a creature’s form and behavior to hypothesize likely means of overcoming its strengths. Once before the end of your next turn, you can use the skill modifier from the triggering check in place of your saving throw modifier against one of the creature’s abilities, in place of your Perception modifier to Seek the creature, in place of your Deception modifier to Feint against the creature, or in place of your Intimidation modifier to Demoralize the creature. Alternatively, against one of the creature’s attacks, you can use your DC for the skill used in the triggering check in place of your AC. Unexpected Shift [reaction] 特技1 Unexpected Shift ノーム 出典 Character Guide 32ページ トリガー You would take damage from an attack, spell, or other effect. Your supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing—often surprising you as much as your enemies. Roll a DC 16 flat check. On a success, you gain resistance to all damage equal to your level against the triggering effect, you gain a +2 circumstance bonus to saving throws against that effect until the start of your turn, and you gain the dazzled condition for 1 round. Vibrant Display 特技1 Vibrant Display ノーム 出典 Character Guide 33ページ 頻度 once every 10 minutes 前提条件 Chameleon Gnome Whereas most gnomes’ coloration is static or changes slowly, you can cause your hair, eye, and skin color to scintillate in brief and disorienting bursts. Once every 10 minutes, when you use the Feint action, you can compare your Deception check result to the Perception DCs of all adjacent creatures rather than just one creature within melee reach. It’s possible to get a different degree of success for each target. These changes are imprecise and usually short-lived, so while they allow you to periodically change your appearance in unpredictable ways, they are of little use in providing camouflage or aiding a disguise. 5レベル Eclectic Obsession [one-action] 特技5 Eclectic Obsession ノーム 出典 Character Guide 33ページ 頻度 1日1回 前提条件 Gnome Obsession Your desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions. You reflect on snippets you’ve learned to temporarily become trained in one Lore skill of your choice. This proficiency lasts for 10 minutes or until you critically fail a check with that skill. Since this training is temporary, you can’t use it as a prerequisite for a permanent character option like a feat or a skill increase. Intuitive Illusions [free-action] 特技5 Intuitive Illusions ノーム 出典 Character Guide 33ページ 頻度 1日1回 前提条件 Illusion Sense トリガー Your turn begins. Illusion magic comes to you so naturally that you can effortlessly sustain your magical ruses. You immediately gain the effects of a Sustain a Spell action to extend the duration of one of your active illusion spells. Natural Illusionist 特技5 Natural Illusionist ノーム 出典 Character Guide 33ページ 前提条件 Illusion Sense By drawing upon the First World’s magic, you can siphon a portion of that malleable world to create a convincing illusion. Once per day, you can cast illusory disguise, item facade, or ventriloquism. At 7th level, the spell is heightened to 2nd level, and every 2 levels thereafter, the spell is heightened an additional spell level. 9レベル Fortuitous Shift 特技9 Fortuitous Shift ノーム 出典 Character Guide 33ページ 前提条件 Unexpected Shift You have grown more comfortable with your penchant for supernatural disappearance. The flat check DC of your Fortuitous Shift feat decreases to 11, and you are no longer dazzled if you succeed.